Closed ParseNoire closed 5 years ago
Can this be reproduced using the Magic Leap simulator? We don't have access to a headset.
Also does Magic leap support .NET framework 4.x (scripting runtime version and api compatibility level)?
I've tested it in the simulator, and unfortunately this issue can't be reproduced as it's running in the editor environment, which works as expected. Additionally, the other projects I've built use both the .NET 4.x scripting runtime and framework, so from my experience Magic Leap seems to support them.
For now I'll be focusing on other parts of my project, and continue troubleshooting on the side or wait for a fix in the v3 releases. (I'm currently having different issues with v3 in the same environment/build target which are a bit more difficult to pinpoint/document and aren't related to this issue.)
Labeling as blocked
since we don't have a Magic Leap headset to investigate. @LF Please keep us updated if you make any progress on this issue and feel free to write up a PR if you find a solution.
@LF Can you confirm if we can close this one now?
@mamoonraja Hi! This issue can be closed, as the library we intended to use (with v2.15.4) has been deprecated. We'll start implementing our own using v3.x going forward, and I'll be sure to let you know if any issues come up. Thank you!
@LF Did you manage to work around the issue? I am facing the same problem and was wondering if you figured out how to get around this problem.
Hi! I'm trying to test a few Watson services (mainly Speech-To-Text and Assistant) on a Magic Leap One device, but I encounter a strange error when trying to connect to these at runtime. (This issue focuses on the minimum reproducible steps to connect to the Assistant service, as the same seems to happen for Speech-To-Text.)
Steps to reproduce
Here's what I'm using:
I'm using v2.15.4 because a library I intend to use with this SDK currently works with this version.
My scene is set up with a GameObject, and the following Logic.cs attached, which was modeled after the "Supplying the IAM API key" example in the v2.15.4 README.md
Expected behavior
In play mode, I see my success debug message "Found # workspaces" in the editor console. I expect to see the same in the device logs.
Actual Behavior
Instead of seeing either of my debug messages, this error shows up when the scene starts:
I'm aware that building for Lumin OS may not be supported at this time (hopefully that's not the case), and that this may be an issue caused by Magic Leap instead. This is the first time I've seen this error, and I've successfully built several Unity projects to a Magic Leap device.
Thanks for any help you can provide!