Closed jrecheverria closed 4 years ago
@jecheverria-dev thanks a lot for opening the issue. Looks like WebSocket is timing out. Are you sure the microphone works fine? seems like audio is not getting picked up and silence has been sent.
Hi @mamoonraja, thank you for the quick reply. I had the same thought, so I tried using the Windows TroubleShoot Manager in order to see if my microphone needed any repair or driver update but it all seems up to date. I will try to replicate this on another machine and see if I get different results.
Hi @mamoonraja, I just tried it on a new machine, and it worked perfectly! Thank you again for the help. For others with similar problems, try using either another machine or an external microphone. Thanks again!
Hi there, I am currently trying to run the Speech to Text example provided by the repository. I have completed the following steps:
-Make sure API compatibility is set to NET 4.X
Despite following these steps, when I press play, the console will show that a microphone has been detected but it will not transcribe anything that I am saying to my device. I will appreciate any advice or tips that may be helpful as I have tried these on multiple versions on Unity of different machines and it wont work.
I also followed what was commented here as a potential solution, but unfortunately it did not work: https://github.com/watson-developer-cloud/unity-sdk/issues/601
If it helps, my current version of unity is 2019.4.1f1 and I am developing on a Windows 10 machine. Thanks again!