Closed daleeidd closed 1 year ago
SWI uses GPU instancing which will be stripped from builds if nothing else uses instancing. Scroll to Using shader variants with GPU instancing in the following for instructions to prevent stripping: https://docs.unity3d.com/Manual/gpu-instancing-shader.html
I have the same issue on URP, not working in build
Fixed in 4.17.
Is there an existing issue for this?
Have you checked the documentation to resolve your problem?
Current Behavior
SWI work in the editor but not in a build.
Expected Behavior
No response
Steps To Reproduce
No response
Unity Version
2020.3.40f1
Crest Version
4.16
Render Pipeline
Built-In
Editor or Standalone
Standalone
Environment
No response
Anything else?
No response