wave-harmonic / crest

A class-leading water system implemented in Unity
MIT License
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Problems when rendering #1104

Closed vcalazas closed 1 year ago

vcalazas commented 1 year ago

Description

Describe the bug I tried to generate a build for android phones, but even before continuing, I noticed that the water shaders have very visible stripes, as in the images below:

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When inspecting the materials, they look like this:

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All I modified from this scene was the ocean stuff:

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Versions Unity 2021.3.17F1 , platform Android

to reproduce How can developers reproduce this bug?

Start a new URP project and change platform to Android, download and import Crest assets for URP. When opening any example asset scene you may notice this error.

Include steps to reproduce the behavior, with example content ideally so we can follow the steps on our side. Android build target

Platform Android

Publisher or independent? Android .apk

daleeidd commented 1 year ago

I believe this is a duplicate of #1040. There is a potential solution at the bottom of the thread.