Describe the bug
I tried to generate a build for android phones, but even before continuing, I noticed that the water shaders have very visible stripes, as in the images below:
When inspecting the materials, they look like this:
All I modified from this scene was the ocean stuff:
Versions
Unity 2021.3.17F1 , platform Android
to reproduce
How can developers reproduce this bug?
Start a new URP project and change platform to Android, download and import Crest assets for URP. When opening any example asset scene you may notice this error.
Include steps to reproduce the behavior, with example content ideally so we can follow the steps on our side.
Android build target
Description
Describe the bug I tried to generate a build for android phones, but even before continuing, I noticed that the water shaders have very visible stripes, as in the images below:
When inspecting the materials, they look like this:
All I modified from this scene was the ocean stuff:
Versions Unity 2021.3.17F1 , platform Android
to reproduce How can developers reproduce this bug?
Start a new URP project and change platform to Android, download and import Crest assets for URP. When opening any example asset scene you may notice this error.
Include steps to reproduce the behavior, with example content ideally so we can follow the steps on our side. Android build target
Platform Android
Publisher or independent? Android .apk