Closed FoolNo2 closed 1 year ago
Or eliminate the bad effects of packing in another camera.
Thanks for reporting. Turns out some code for built-in renderer was interfering with URP code in builds only. This will be fixed in the next release.
Fixed in 4.17.
Is there an existing issue for this?
Have you checked the documentation to resolve your problem?
Current Behavior
In URP, I have two cameras in scene, one of them is main camera, and also it is the target camera of the Ocean, another camera is normal camera. Both of them have a reflection component. When I run in editor, them work whit no errors. All cameras have right reflection effect.![image](https://user-images.githubusercontent.com/49328904/225856126-6ed3b153-c322-482e-a151-c1b4d65ef704.png)
But when I build my project, only the Ocean'ViewCamera worked, and has bad effect on the other camera.![image](https://user-images.githubusercontent.com/49328904/225856820-eb673441-6dc6-4782-9ba3-3874fe50316d.png)
I know that the Crest is only support one camera now, but I wonder why it is normal in editor, but is unnormal in standalone. In fact, we need this result like in editor mode. My English is poor, sorry.
Expected Behavior
Both cameras behave normally, just like in the editor.
Steps To Reproduce
No response
Unity Version
2021.3.12f1
Crest Version
urp 4.16
Render Pipeline
Universal
Editor or Standalone
Standalone
Environment
Anything else?
No response