Open daleeidd opened 1 year ago
The workaround is to use XR SPI instead.
maybe that is related, but the underwater is broken in VR on Android (Quest) I can see the effect/caustics.. but not at the right place and strangely distorted, as if the actual tracked camera transform was not properly taken into account. I tried the XR multiview rendering mode (which is the same as XR SPI, right?) but it does not work. Any hint ? Tested on last Unity 2022 LTS, BIRP.
This affects everything on URP rather than just Android. Please open a new issue.
Is there an existing issue for this?
Have you checked the documentation to resolve your problem?
Current Behavior
Rendering breaks when underwater effect is active when using XR multi-pass rendering:
Expected Behavior
No response
Steps To Reproduce
No response
Unity Version
2022.3.4f1
Crest Version
4.18
Render Pipeline
Universal
Editor or Standalone
Editor (Edit Mode), Editor (Play Mode), Standalone
Environment
No response
Anything else?
Taken from Discord.
Works in Unity 2022.1.01f.