Have you checked the documentation to resolve your problem?
[X] I have read the linked documentation and could not resolve my issue.
Current Behavior
Depending on settings you will see tiles disappear in the air due to being interpreted as culled/not visible by the Renderer (at least that is what it seems like is going on).
Expected Behavior
Tiles should always be visible when visible on screen.
Steps To Reproduce
Open main.unity
Increase the camera Lin Speed to 100 on Cam Controller
Decrease the Far Plane Multiplier to something small like 0.1 (you may wish to play around with that) on Underwater Renderer
Possibly needed, decrease the Near clipping plane to 0.1f on the Camera
Increase the Far clipping plane to 100000 or 500000 on the Camera
Jerk the camera around wildly changing rotations like you are in a fast moving jet or something
Observe tiles being culled on left and right edges of the screen
Video (ignore white line recording artifacts on edges)
This has something to do with the extents in OceanChunkRenderer->ExpandBoundsForDisplacements and Unity (perhaps because of the extreme camera settings) culling the tile renderer prematurely. I have been working around / ignoring this by arbitrarily increasing the size of the extents:
Is there an existing issue for this?
Have you checked the documentation to resolve your problem?
Current Behavior
Depending on settings you will see tiles disappear in the air due to being interpreted as culled/not visible by the Renderer (at least that is what it seems like is going on).
Expected Behavior
Tiles should always be visible when visible on screen.
Steps To Reproduce
Lin Speed
to100
onCam Controller
Far Plane Multiplier
to something small like0.1
(you may wish to play around with that) onUnderwater Renderer
Near
clipping plane to0.1f
on theCamera
Far
clipping plane to100000
or500000
on theCamera
Video (ignore white line recording artifacts on edges)
https://github.com/wave-harmonic/crest/assets/114962753/a316960e-ef51-45af-b284-b0df0b09965f
Screenshots from video frames
Right side:
Left side:
![image](https://github.com/wave-harmonic/crest/assets/114962753/039e7fae-3444-431d-ac4e-9b058c519509)
Unity Version
2021.3.26
Crest Version
4.19
Render Pipeline
Built-In
Editor or Standalone
Editor (Edit Mode), Editor (Play Mode), Standalone
Environment
No response
Anything else?
This has something to do with the
extents
inOceanChunkRenderer
->ExpandBoundsForDisplacements
and Unity (perhaps because of the extreme camera settings) culling the tile renderer prematurely. I have been working around / ignoring this by arbitrarily increasing the size of the extents: