Open dganzella opened 4 months ago
Update: seems that, even in editor (unity 6), if you move the ocean in Y (still very close to origin), it stops working and starts to render weirdly
update: this issue only happens if the scene window is open
Update: I tried using an empty scene and it worked. So there is something in our main scene that is making Crest break. I wonder if that's because we are using HDRP Graphics compositor, or because we don't use the main camera, I'm gonna update the issue later with more details
Update: After a few tests, it seems that enabling the graphics compositor (which adds an extra special camera to the scene) is the issue.
I was able to make it work, if using graphics compositor, you must associate the ocean with the graphics compositor output camera, and not with any other camera of the composition. If you do, the app will freeze.
Thank you for identifying that one and the solution. I wasn't able to reproduce it myself, but happy to leave it with this workaround.
Is there an existing issue for this?
Have you checked the documentation to resolve your problem?
Current Behavior
When I try to spawn a prefab with any ocean, the app freezes.
No error log is generated and its impossible to interact with the app anymore.
Expected Behavior
Ocean be spawned, just like in editor.
Steps To Reproduce
Just install unity 6, add an ocean, and make a windows build using the HDRP pipeline
Unity Version
60000.7f
Crest Version
public const string HELP_URL_VERSION = "4.20.1";
Render Pipeline
High Definition
Editor or Standalone
Standalone
Environment
Anything else?
fix plz ;_;
Update
I was able to make it work, if using graphics compositor, you must associate the ocean with the graphics compositor output camera, and not with any other camera of the composition. If you do, the app will freeze.