Closed huwb closed 4 years ago
Turning off transparency makes the issue go away - worth noting in case someone needs a temporary hack 'fix'.
It seems to also be problem for the boatattack project.
It has been bugged, issue number 1141401 (i dont believe this is publicly visible).
Potentially good news - I'm hearing this has been fixed in 2019.1.0b10 . I'll wait for confirmation before closing.
Although I'm not 100% sure it seems one issue was fixed, but another issue persists where there's a double image. It seems to again to be shared with BoatAttack and has an issue here: https://github.com/Verasl/BoatAttack/issues/37
Please upvote this if you havent already: https://issuetracker.unity3d.com/issues/lwrp-vr-shadergraph-scenedepth-doesnt-work-in-single-pass-rendering
This should be resolved now in version 3.5 of the Crest asset, using Single Pass VR mode.
There seems to be issues recovering a correct camera opaque texture/depth in LWRP in VR.
This seems to be a LWRP issue. Relevant post: https://forum.unity.com/threads/lwrp-4-6-0-preview-18-3-5-2-1-19-1-are-out.562291/page-10#post-4363318
I'm working actively to find a solution.