wave-harmonic / crest

A class-leading water system implemented in Unity
MIT License
3.44k stars 475 forks source link

[LWRP] Refractions appear flipped/distorted in VR #206

Closed huwb closed 4 years ago

huwb commented 5 years ago

There seems to be issues recovering a correct camera opaque texture/depth in LWRP in VR.

This seems to be a LWRP issue. Relevant post: https://forum.unity.com/threads/lwrp-4-6-0-preview-18-3-5-2-1-19-1-are-out.562291/page-10#post-4363318

I'm working actively to find a solution.

huwb commented 5 years ago

Turning off transparency makes the issue go away - worth noting in case someone needs a temporary hack 'fix'.

It seems to also be problem for the boatattack project.

It has been bugged, issue number 1141401 (i dont believe this is publicly visible).

huwb commented 5 years ago

Potentially good news - I'm hearing this has been fixed in 2019.1.0b10 . I'll wait for confirmation before closing.

huwb commented 5 years ago

Although I'm not 100% sure it seems one issue was fixed, but another issue persists where there's a double image. It seems to again to be shared with BoatAttack and has an issue here: https://github.com/Verasl/BoatAttack/issues/37

huwb commented 5 years ago

Please upvote this if you havent already: https://issuetracker.unity3d.com/issues/lwrp-vr-shadergraph-scenedepth-doesnt-work-in-single-pass-rendering

huwb commented 4 years ago

This should be resolved now in version 3.5 of the Crest asset, using Single Pass VR mode.