Closed Midda-C closed 6 years ago
Thanks for reporting. So interestingly that is actually ocean geometry rendering into the ocean depth cache :).
The problem is that the ocean has always been generating into the Default layer, and therefore renders into the depth cache if you specify the Default layer. I've been meaning to make this layer assignment an option - I've now added one and made it assign to the Water layer instead. I'm not sure what consequences this new assignment to Water will have for your project, if any. Apologies in advance if this breaks something for you.
Tagging @holdingjason for a heads up.
Wow, timing. Right as I was talking about this in the studio, my email notification pinged. Grabbed it, and it's working now. Thanks!
While our terrain is on its own layer, we have many environmental objects in our game which reside on the Default layer. Many of these are in the water, so we'd like to include them in the ocean depth cache, but when the default layer is added, we get this result (replicated in a blank Crest project)
It seems as though the entirety of the depth cache region is marked as being below the shorline.
We're already short on layers, so it'd be a challenge to move all of these objects off the default layer, where they are otherwise fine.
Is this a bug, or is the default layer intended to be avoided in this case?