Open wavezz1 opened 4 days ago
don't add a new modifier for every new hitobject, instead create 4 different ones for each typ: cursor, circle, slider and spinner.
keyframe the variables in the blender geometry nodes ui from exposed group inputs if thats possible
don't add a new modifier for every new hitobject, instead create 4 different ones for each typ: cursor, circle, slider and spinner.
keyframe the variables in the blender geometry nodes ui from exposed group inputs if thats possible