Closed Foul-Tarnished closed 9 months ago
3D games can use any scaling resolution they want and that can be independent of the display/framebuffer resolution. I am not really familiar with Crossover (I use a proper PC for gaming... :)), but probably there is some setting somewhere to change the rendering resolution. For the best results you should either use the full panel resolution or half HiDPI resolution but make crossover somehow render the 3D game at the display's full resolution for best clarity - if that is not possible, then somewhere between half and full resolution so you get a decent framerate.
You can set the screen to half resolution LoDPI but I am not sure this fixes the problem or changes the rendering resolution from crossover (but not sure).
Hi,
as far as I understand, my desktop (m3 16") is sharp at 2234x1117p because it's exactly half of the monitor res (3456x2234p) and mac let games and apps uses 2234p only in fullscreen, and desktop is at 1117p by default (but you can change it)
The issue is most games and apps are really blurry at 1117p, but it should be sharp because integer scaling Moonlight Gamestream, Elden Ring through Crossover, ... and way more blurry than a standard cheap 1080p monitor
Can I set the fullscreen mode of macOS (green dot) to that half res ? for performance and battery reasons, and so it's sharp. I tried to use Moonlight and Elden Ring with "borderless fullscreen" but it still goes into fullscreen animations and get blurry
can we disable HiDPI for internal displays with your app ? if that's related