Closed y-ich closed 7 years ago
Thanks for the feedback. Could you elaborate more on the scenario that generates the problem?
Here are my current understandings. If these deviate from your experience, please inform.
I expect the second case to be resolved with implementation and widespread availability of WebGL 2.0. For more information see the Khronos Group WebGL 2.0 Announcement (more specifically, pages 8 and 14).
Sorry for my misunderstanding.
What I knew later is that iOS Safari does not support even WEBGL_color_buffer_half_float. So you can not initialize buffer by float or half float on your WebGL#bindOutputTexture.
So I think,
Thank you for your efforts. I am looking for WebGL 2.0.
Closing for now. Reopen if WebGL 2.0 doesn't address these issues.
Hi.
I am very sorry that your nice weblas does not work on iOS Safari since iOS Safari does not support WEBGL_color_buffer_float. Is it hard for weblas to support half precision? iOS Safari seems to support half float fully. Please give me your suggestion.
Thanks.