Open waylonflinn opened 8 years ago
Some hardware doesn't support 32-bit precision. We should emulate higher precision, where necessary.
This technique could also be useful for getting 64-bit precision out of WebGL.
More useful references for compatibility:
Some hardware doesn't support 32-bit precision. We should emulate higher precision, where necessary.
This technique could also be useful for getting 64-bit precision out of WebGL.