wbthomason / packer.nvim

A use-package inspired plugin manager for Neovim. Uses native packages, supports Luarocks dependencies, written in Lua, allows for expressive config
MIT License
7.72k stars 263 forks source link

error parsing script expected (to close '(' at line 2) near while #1271

Open ayano3529 opened 3 months ago

ayano3529 commented 3 months ago

ESX = nil Citizen.CreateThread(function() local QBCore = exports['qb-core']:GetCoreObject() TriggerEvent('QBCore:GetObject', function(obj) QBCore = obj end) Citizen.Wait(0) end while QBCore.Functions.GetPlayerData().job == nil do Citizen.Wait(100) end ESX.PlayerData = QBCore.Functions.GetPlayerData() end)

RegisterNetEvent("Cat:Fiv:RemoveProp") AddEventHandler("Cat:Fiv:RemoveProp", function() if WeaponNow ~= nil then

    for k,v in pairs(Config.item) do
        if v.ItemWeapon ~= nil then
            if v.ItemWeapon == WeaponNow then
                Limit = Limit - 1
                TriggerEvent(''..v.itemname..':SPAWN', v)
            end
        end
        if Limit <= 0 then
            Limit = 4
            break
        end
    end
end
SetCurrentPedWeapon(PlayerPedId(), 'WEAPON_UNARMED', true)

end) local WeaponNow = nil

local Isdead = false local Limit = 4 AddEventHandler('QBCore:Client:OnPlayerUnload', function(data) Isdead = true if WeaponNow ~= nil then

    for k,v in pairs(Config.item) do
        if v.ItemWeapon ~= nil then
            if v.ItemWeapon == WeaponNow then
                Limit = Limit - 1
                TriggerEvent(''..v.itemname..':SPAWN', v)
            end
        end
        if Limit <= 0 then
            Limit = 4
            break
        end
    end
end
SetCurrentPedWeapon(PlayerPedId(), 'WEAPON_UNARMED', true)
WeaponNow = nil

end)

RegisterNetEvent('SelectWeaponMRB') AddEventHandler('SelectWeaponMRB', function(NameWeapon) if GetSelectedPedWeapon(GetPlayerPed(-1)) ~= GetHashKey("WEAPON_UNARMED") then if Isdead then Isdead = false return end if WeaponNow == nil then WeaponNow = NameWeapon else if WeaponNow ~= NameWeapon then for k,v in pairs(Config.item) do if v.ItemWeapon ~= nil then if v.ItemWeapon == WeaponNow then Limit = Limit - 1 TriggerEvent(''..v.itemname..':SPAWN', v)

                    end
                end
                if Limit <= 0 then
                    Limit = 4
                    break
                end
            end
            WeaponNow = NameWeapon
        end
    end

    for k,v in pairs(Config.item) do
        if v.ItemWeapon ~= nil then
            if v.ItemWeapon == WeaponNow then
                Limit = Limit - 1
                TriggerEvent(''..v.itemname..':SPAWN', v)

            end
        end
        if Limit <= 0 then
            Limit = 4
            break
        end
    end
else
    if WeaponNow ~= nil then
        for k,v in pairs(Config.item) do
            if v.ItemWeapon ~= nil then
                if v.ItemWeapon == WeaponNow then
                    Limit = Limit - 1
                    TriggerEvent(''..v.itemname..':SPAWN', v)

                end
            end
            if Limit <= 0 then
                Limit = 4
                break
            end
        end
    end
    WeaponNow = nil
end

end)

for k,v in pairs(Config.item) do Citizen.CreateThread(function() local onSpawn = false local HandObject = nil RegisterNetEvent(''..v.itemname..':SPAWN') AddEventHandler(''..v.itemname..':SPAWN', function(CurrentZone) if not onSpawn then onSpawn = true local playerped = PlayerPedId() local temp = false local Object = CreateObject(GetHashKey(CurrentZone.Model), x, y, z, true, true, true) HandObject = Object SetEntityAsMissionEntity(HandObject, true, false) AttachEntityToEntity(HandObject, playerped, GetPedBoneIndex(playerped, CurrentZone.Bone), CurrentZone.xPos, CurrentZone.yPos, CurrentZone.zPos, CurrentZone.xRot, CurrentZone.yRot,CurrentZone.zRot, true, true, false, true, 0, true) local netid = NetworkGetNetworkIdFromEntity(HandObject) TriggerServerEvent('XNS-delprops:sv:cache', netid)
temp = true

            if CurrentZone.EffectBone ~= nil then
                Citizen.CreateThread(function()
                    for key, value in pairs(CurrentZone.EffectBone) do
                        RequestNamedPtfxAsset(value.particleDictionary)
                        while not HasNamedPtfxAssetLoaded(value.particleDictionary) do
                            Citizen.Wait(0)
                        end
                    end
                    while not temp do
                        Wait(0)
                    end
                    for key, value in pairs(CurrentZone.EffectBone) do
                        if value.Loop then 
                            SetPtfxAssetNextCall(value.particleDictionary)
                        --  StartNetworkedParticleFxLoopedOnEntityBone(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis)
                            local particle = StartNetworkedParticleFxNonLoopedOnPedBone(value.particleName, playerped , value.xPos, value.yPos, value.zPos, value.xRot, value.yRot,value.zRot, value.Bone, value.scale, false, false, false)
                        end
                        if value.LoopedOn  then 
                            SetPtfxAssetNextCall(value.particleDictionary)
                            local particle = StartNetworkedParticleFxLoopedOnEntityBone(value.particleName, playerped,value.xPos, value.yPos, value.zPos, value.xRot, value.yRot,value.zRot, value.Bone, value.scale,false,false,false)
                            --print(particle)
                        end
                    end
                    while DoesEntityExist(Object) do
                        for key, value in pairs(CurrentZone.EffectBone) do
                            if not value.Loop and not value.LoopedOn then 
                                SetPtfxAssetNextCall(value.particleDictionary)
                                local particle = StartNetworkedParticleFxNonLoopedOnPedBone(value.particleName, playerped , value.xPos, value.yPos, value.zPos, value.xRot, value.yRot,value.zRot, value.Bone, value.scale, false, false, false)
                            end
                        end
                        Citizen.Wait(2000)
                    end
                end)
            elseif CurrentZone.particleDictionary ~=nil then
                Citizen.CreateThread(function()
                    local particleDictionary = CurrentZone.particleDictionary
                    local particleName = CurrentZone.particleName
                    RequestNamedPtfxAsset(particleDictionary)
                    while not HasNamedPtfxAssetLoaded(particleDictionary) do
                        Citizen.Wait(0)
                    end
                    while not temp do
                        Wait(0)
                    end
                    while DoesEntityExist(Object) do

                        SetPtfxAssetNextCall(particleDictionary) 
                        local particle = StartNetworkedParticleFxNonLoopedOnPedBone(particleName, playerped , 0.15, -0.2, 0.0, 0.0, -90.0, 60.0, CurrentZone.Bone, CurrentZone.scale, false, false, false)
                        Citizen.Wait(1500)
                    end
                end)
            end

            if CurrentZone.animDictionary ~=nil then
                loadAnimDict(CurrentZone.animDictionary)
                TaskPlayAnim(playerped, CurrentZone.animDictionary, CurrentZone.animationName , 2.0, 2.0, -1, 1, 0, false,false, false)
                Wait( CurrentZone.timeanimation*5000 )
                ClearPedTasksImmediately(playerped)
            end
            if v.weight then
                TriggerServerEvent("setw",v.weight)

            end
        else
            RemoveParticleFxFromEntity(PlayerPedId())
            DeleteObject(HandObject)
            if v.weight then
                TriggerServerEvent("setd",v.weight)
            end
            onSpawn = false
        end
    end)
end)

end

RegisterNetEvent('XNS-delprops:cl:removebyhash') AddEventHandler('XNS-delprops:cl:removebyhash', function(hash, xCoords) local idHash = NetworkGetEntityFromNetworkId(hash) local coords = xCoords SetEntityAsMissionEntity(idHash, false, true) SetObjectAsNoLongerNeeded(idHash) Citizen.Wait(1000) Clear_Prop(coords,idHash) end)

function Clear_Prop(coords,idHash) Citizen.Wait(3000) RemoveParticleFxFromEntity(PlayerPedId()) DeleteObject(idHash) ClearAreaOfObjects(coords.x, coords.y, coords.z, 2.0, 0)

end

AddEventHandler('onResourceStop', function(resource) if resource == GetCurrentResourceName() then RemoveParticleFxFromEntity(PlayerPedId()) DeleteObject(HandObject) end end)

function loadAnimDict(dict) while (not HasAnimDictLoaded(dict)) do RequestAnimDict(dict) Citizen.Wait(1) end end

-- RegisterCommand('cleareff', function(source, args, RawCommand) -- RemoveParticleFxFromEntity(PlayerPedId()) -- end)

-- local effon = false -- RegisterCommand('enablee', function(source, args, RawCommand) -- while not HasNamedPtfxAssetLoaded("jpx_ef_flower") do -- RequestNamedPtfxAsset("jpx_ef_flower") -- Wait(0) -- end -- if not effon then -- UseParticleFxAsset("jpx_ef_flower") -- effon = StartNetworkedParticleFxLoopedOnEntity("jpx_ef_flower", PlayerPedId(),0.0,0.0,0.1,0.0,0.0,0.0,1.5,false,false,false) -- else -- effon = false -- RemoveParticleFxFromEntity(PlayerPedId()) -- --print(effon) -- end

-- end)

-- Citizen.CreateThread(function() -- while not HasNamedPtfxAssetLoaded("jpx_ef_star") do -- RequestNamedPtfxAsset("jpx_ef_star") -- Wait(0) -- end -- while true do -- Citizen.Wait(1000) -- local ped = PlayerPedId() -- UseParticleFxAsset("jpx_ef_star") -- local light = StartNetworkedParticleFxNonLoopedOnEntity("jpx_ef_star",PlayerPedId(),0.0,0.0,0.0,0.0,0.0,0.0,5.0,false,false,false) -- end -- end)