Open jbedard opened 7 years ago
Is it realistic to have more than one loader linting inside a Webpack configuration?
Are you suggesting just caching the Program
globally?
You can easily have multiple webpack configurations running at the same time, with different lint options etc.
Maybe caching based on the webpack instance is ok.
If the webpack instance is recreated per webpack config that should work...
We're seeing this issue too. Simply enabling the typeCheck
in our project has increased build time from 2 minutes to 40 minutes!!
Using tslint-loader 3.5.3, tslint 5.2.0, webpack 2.5.1.
same here
same here
We also have performance issues with tslint-loader. Linting is much slower compared to the tslint CLI, even without the typeCheck
option (with typeCheck
it's even slower).
Now I wanted to create my own tslint watcher and so I was playing around with the tslint API and chokidar. I found out during my testing that it's not a good idea to cache the Program
instance, because then tslint will always report the same errors, even if they have been fixed afterwards. Creating the Program
instance for every lint seems to be necessary to get correct results.
I never used gulp-tslint
, but I took a look at the code and I have no idea why caching the Program
instance works there... I'm a bit baffled by this.
For reference, this is the example code I tested this with:
const linterConfigFile = path.resolve(watchDir, "tslint.json");
const tsConfigFile = path.resolve(watchDir, "tsconfig.json");
// Tried to store program instance here, but linter gives wrong results then.
// const tsProgram = Linter.createProgram(tsConfigFile);
const lintFile = (filePath) => {
// necessary to create tsProgram for every lint...
const tsProgram = Linter.createProgram(tsConfigFile);
const linter = new Linter({ formatter: "codeFrame" }, tsProgram);
const config = Configuration.findConfiguration(linterConfigFile, filePath).results;
const fileContent = tsProgram.getSourceFile(filePath).getFullText();
linter.lint(filePath, fileContent, config);
console.log(linter.getResult().output);
};
chokidar.watch(watchDir, chokidarOptions)
.on("change", (filePath) => {
console.log("changed:", filePath);
lintFile(path.resolve(watchDir, filePath));
})
.on("error", console.error.bind(console));
@simonvizzini Can you confirm it is also on the pull request to address this issue?
Ah, I'm sorry, I totally missed the pull request. This is strange, I'm sure @mtraynham has tested this, and I guess it worked for him. And if it works in gulp-tslint
as well then why not here. Not really sure why it didn't work in my minimal sample. I guess this could be a case of "doesn't work on my machine" (work machine which runs Win10).
I'm at home now and I won't be able to investigate this further until monday, but I'll do a quick test later today on my linux machine at home.
I haven't had much time to investigate this further but I found this interesting note in the gulp-tslint README regarding the typeCheck feature.
// NOTE: Ensure 'Linter.createProgram' is called inside the gulp task else the contents of the files will be cached
// if this tasks is called again (eg. as part of a 'watch' task).
This is exactly what I'm experiencing when I cache the program instance, I get back cached results. And if I understand gulp correctly then the gulp task is executed every time for every file change in watch mode, and thus creating a new Program
instance every time. So as I see it it's not possible to cache the Program
instance and so I don't think the related pull request will work at all. Or I'm still missing something...
@simonvizzini Yeah, that does look like a problem with caching the Program object with only the loader. Although, I assume this is only a problem because you are using Dev Server or some variant of watch mode. That PR may be ok for simple builds.
Alternatively, adding a compiler plugin for this loader which supports events for run
& watch-run
, we could use those event hooks to recreate the Program object for a "run".
The awesome-typescript-loader does something similar, so it only compiles changed files.
confirming the slowness - build time increased from 1.5 minutes to 15 minutes
@mtraynham you are right that this would work for a single run webpack build, but webpacks --watch
flag is an essential feature and should be supported by all loaders out of the box. But I guess your proposal would work.
Also, during my own tslint performance testing I found out that creating the Program
object isn't that expensive (unless it is re-created for every single file of course, which only makes sense in a watch mode).
Here is a comparison between running tslint on our codebase directly and using tslint-loader:
webpack without tslint-loader (includes assets, less, etc): ~30 secs webpack with tslint-loader and type checking enabled: ~80 secs tslint CLI, with typechecking: ~6 secs
Using tslint-loader with type checking takes an additional 50 seconds for our webpack build to complete. But using tslint directly from the CLI instead takes only around 6 seconds.
So the performance issues people are reporting here aren't really tslint or typechecking related. As I see it the problem must be either in tslint-loader or webpack itself.
I wrote my own tslint-watcher based on the example I posted in a comment above. It works fine and is super fast. Though it would be best to look into tslint-loader/webpack and try to fix any problems there, I just don't have enough time to do that.
Looks we need to teach tslint-loader 2 things:
I can confirm this issue here as well. webpack@2.7.0, typescript@2.4.1, ts-loader@2.2.1
My build times goes from 1m to 20m.
So any news on this?
It's basically unusable. Build time increases by a factor of 10. Sometimes it crashes as well.
no news regard this? any plans to fix this?
This is not in any way a fix, but I found I can get by for now with following:
Obviously, would love to see this issue get resolved.
I switched on https://www.npmjs.com/package/tslint-webpack-plugin
It much better than this loader.
@sanex3339 tslint-webpack-plugin
doesn't seem to have a way to enable type information, nor a way to specify a particular tslint.json
.
It's probably just not explicitly documented in the plugin. See these configuration options: https://github.com/palantir/tslint/blob/master/src/runner.ts#L41 https://github.com/palantir/tslint/blob/master/src/runner.ts#L106 Try passing those flags along with your files definition.
@michal-filip thanks, that does indeed work!
I'm now happily using tslint-webpack-plugin
in dev, but because it doesn't report errors/warnings thru webpack and thus isn't able to fail the build, I still have to use tslint-loader
in CI.
While it is a nice workaround, I think its still better to make sure this bug is fixed in this loader and the issue should also not be closed yet.
any news here ?
Still insanely slow
this issue is 6 months old, any progress on this?
There haven’t even been any commits to this repo in the last 6 months, it seems safe to say the project is unmaintained at this point.
You can use #78, and follow https://github.com/wbuchwalter/tslint-loader/pull/78#issuecomment-330289117 to fix this.
Although, I wrote that PR (shameless plug), I'm not actually using this loader any more. I have switched to fork-ts-checker-webpack-plugin (see my last https://github.com/wbuchwalter/tslint-loader/pull/78#issuecomment-339418463). ts-loader has been refactored to handle thread-loader and has offloaded type checking to the fork-ts plugin, which runs in a completely separate process from Webpack and doesn't block the build. fork-ts handles both typecheck and tslint.
My builds were taking ~35 seconds. With ts-loader, thread-loader and fork-ts, it takes about ~11 seconds now.
Looks like type check is deprecated: https://github.com/palantir/tslint/pull/3322 @wbuchwalter, @blacksonic do we still need this issue?
Yes, we need. Instead of having to use --type-check --project, now we only need to use --project. There are no other changes. This is strictly cosmetic.
So, is there an option that I can use to pass the "project" in webpack config? Adding tsConfigFile still gets me all the warnings about type information being required.
Hey everyone, sorry this is issue is not fixed, we seemed to be lacking contributors in this project :) While I am the original author of this project, I have stopped using TypeScript 2 or 3 years ago, so I am definitly not the best person to fix this. @blacksonic is probably busy with some other things as well.
If you know of another TS linter that already works better than this one, please let me know, I can mark this project as unmaintained and link to the other project.
If there is no other suitable linter and some of you are willing to be maintainer of this project, then please see : https://github.com/wbuchwalter/tslint-loader/issues/40.
@wbuchwalter
tslint
is currently in the process of being deprecated in favour of eslint
and a project called typescript-eslint
: https://github.com/palantir/tslint/issues/4534
Perhaps the best way forward is to direct users of tslint-loader
towards investigating eslint-loader
instead?
@spiltcoffee Sounds good. Will add a note in the README.
The
typeCheck
option makes builds extremely slow because theProgram
is recreated for each file.gulp-tslint solves this by forcing the user to pass the
Program
in as part of the configuration. I think the same could be done here by replacing thetypeCheck
with aprogram
option? Or maybe allow passing theProgram
instead of a boolean to thetypeCheck
? Otherwise it will have to be cached somehow across files.