Using localStorage to save game state, saving it when there is a change to the tiles status. It's a little bit inefficient when a zero group is updated as it will store the grid multiple times at once. But it does save the state through sessions. clearing when necessary.
Merry Christmas lads
Using localStorage to save game state, saving it when there is a change to the tiles status. It's a little bit inefficient when a zero group is updated as it will store the grid multiple times at once. But it does save the state through sessions. clearing when necessary.
Will close issue #12