weatherfactory / cultistsimulator-visible

Read-only preview builds of Cultist Simulator for the convenience of modders and the curious.
https://weatherfactory.biz/cultist-simulator/
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Conversations with Sulochana - escaped DLC content #203

Open alexiskennedy opened 2 years ago

alexiskennedy commented 2 years ago

https://steamcommunity.com/app/718670/discussions/0/3376032962084295624/ "I've been speaking to sulochana and after meeting her at the ecdysis club she told me to meet her at her home. How am I supposed to do that? I have no idea where to start, and I can't find anything on the Wiki. Or is it not supposed to go anywhere?"

AK: "It looks like back when I was writing DANCER, I put that relevant conversation in one of the core game files instead of one of the DLC files. So it's not a stealth DLC ad, but it it annoying that it's there. I'll add it to the fix list - sorry for the hassle."

It will need the loc files moving to the DANCER DLC file as well, so it's a bit of a nuisance

Chelnoque commented 2 years ago

Need a clarification. That's how it's actually structured:

  1. If you talk with Sulochana about the club, she hints at meeting her there.
  2. When the player Explores cabaret and puts Sulo there: 3a. If the player has the DLC, things go as normal. 3b. If the player doesn't have the DLC, this is displayed as a non-craftable recipe: "startdescription": "[If you have the Dancer expansion, you can use this combination to find a job at the Ecdysis club, and pursue the Change ascensions.]", (it is a DLC ad after all!)

Tbf, everything seems sensible enough as it is. As I understand, you want to remove the possibility of step 1 if there's not DLC. 3b will still be possible to see even without DLC, though, unless we remove it completely. How to proceed?

alexiskennedy commented 2 years ago

As I understand, you want to remove the possibility of step 1 if there's not DLC.

Exactly this. I remember now (I think) I added 3b as a patch because 1 was confusing otherwise, and I didn't want to remove a teeny bit of free content I'd put in the core game.

So I think the actual problem here is that the player didn't realise the EC was her home. Which is understandable, but since it cropped up once in four years and someone set them straight on the forums, I think it's not a problem.

So I'm inclined to close this.

Thoughts?

Chelnoque commented 2 years ago

Well, the hint itself won't become any clearer in the Dancer JSONs. But it'll become clearer at least that the player isn't missing anything. (because it's not at all obvious that the texts from 1 and 3b are connected). Definitely not the most urgent thing, but worth doing eventually.