Closed alexiskennedy closed 1 year ago
Saw similar before.
"Mutations": {
"$type": "System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[System.Int32, mscorlib]], mscorlib",
"{\r\n \"$type\": \"TokenCreationCommand\",\r\n \"Location\": {\r\n \"$type\": \"SecretHistories.UI.TokenLocation, SecretHistories.Main\",\r\n \"Anchored3DPosition\": {\r\n \"$type\": \"UnityEngine.Vector3, UnityEngine.CoreModule\",\r\n \"x\": 0.0,\r\n \"y\": 0.0,\r\n \"z\": 0.0,\r\n \"magnitude\": 0.0,\r\n \"sqrMagnitude\": 0.0\r\n },\r\n \"AtSpherePath\": {\r\n \"$type\": \"SecretHistories.Fucine.FucinePath, SecretHistories.Main\",\r\n \"Path\": \"~/situationsmalleary\"\r\n }\r\n },\r\n \"HomeLocation\": {\r\n \"$type\": \"SecretHistories.UI.TokenLocation, SecretHistories.Main\",\r\n \"Anchored3DPosition\": {\r\n \"$type\": \"UnityEngine.Vector3, UnityEngine.CoreModule\",\r\n \"x\": 1050.0,\r\n \"y\": 115.0,\r\n \"z\": 0.0,\r\n \"normalized\": {\r\n \"$type\": \"UnityEngine.Vector3, UnityEngine.CoreModule\",\r\n \"x\": 0.994055748,\r\n \"y\": 0.108872771,\r\n \"z\": 0.0,\r\n \"magnitude\": 1.0,\r\n \"sqrMagnitude\": 1.00000012\r\n },\r\n \"magnitude\": 1056.27881,\r\n \"sqrMagnitude\": 1115725.0\r\n },\r\n \"AtSpherePath\": {\r\n \"$type\": \"SecretHistories.Fucine.FucinePath, SecretHistories.Main\",\r\n \"Path\": \"~/tabletop\"\r\n }\r\n },\r\n \"Payload\": {\r\n \"$type\": \"ElementStackCreationCommand\",\r\n \"Id\": \"!compensationb_5434\",\r\n \"EntityId\": \"compensationb\",\r\n \"Quantity\": 1,\r\n \"Mutations\": {\r\n \"$type\": \"System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[System.Int32, mscorlib]], mscorlib\"\r\n },\r\n \"Illuminations\": {\r\n \"$type\": \"System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[System.String, mscorlib]], mscorlib\"\r\n },\r\n \"Defunct\": false,\r\n \"LifetimeRemaining\": 0.0,\r\n \"Dominions\": []\r\n },\r\n \"Defunct\": false,\r\n \"CurrentState\": {\r\n \"$type\": \"SecretHistories.States.TokenStates.DroppedInSphereState, SecretHistories.Main\"\r\n }\r\n}": 1
},
What should be a mutation id (an element) is clearly a part of serialized save. And when things are serialized, except for saving? When they are put in console. Since input/output is the same field, it's relatively easy to create an element, have it info displayed in the field, and then accidentally click the "mutate" button - which will interpret the serialized token info as an element id.
Input/output got separated in the latest update, so once LONGIFLORUM is the main build, this problem will naturally go extinct.
For now, here's save with the problem fixed: save purified.zip
Fabulous! Thanks, I'll send it back over.
Save is borked in an interesting way. Player.log included. Can you diagnose?
hs7128.zip