weatherfactory / cultistsimulator-visible

Read-only preview builds of Cultist Simulator for the convenience of modders and the curious.
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Follower attacked behaviour in EXILE #260

Open alexiskennedy opened 1 year ago

alexiskennedy commented 1 year ago

[hs 8428]

  1. Summary After the injurefollower attack from Long, the "follower_wound" attribute was not added, only the "follower" attribute was lost. I also looked at the long_recipes_attacks.json file, and from the description, it seems that the expected behavior is to add "follower_wound", so I am reporting it. As a result, the "follower" attribute of the attacked believer is removed, effectively making it equivalent to dead. The attack was received twice, both times with the same result. (Only the loss of the follower attribute, not the addition of the follower_wound attribute).

  2. Game version 2022.12.N.2 NEMESIA

  3. Attachment file and Description Attached are the save.json and Player.log after the event occurred. The injurefollower attack occurred around lines 1850-1950 and 2850-2900 of the log. lose_follower_aspect.zip

The attackers were Rose, Elridge, and Grail-Pawn. Elridge was added as a defender when Rose was attacked, but it too lost its follower attribute.

  1. addendum (with my guess) As far as the operation is concerned, it seems to be the same case as Issue No. 222. => https://github.com/weatherfactory/cultistsimulator-visible/issues/222 I also report that when a follower was injured on an expedition, the "follower_wound" was set as expected.

Sincerely.

alexiskennedy commented 1 year ago

Followup from user: "The reported problem is not with the EXILE DLC, but with the Apostle Entheate legacy. The attack was by Captain Welland."