OutsideModelDawn hits a validation error when executing diffuseVertexShader with Metal debug layer on in Aquarium Dawn backend that mViewBuffer is not as large as what shader expected worldUniforms to be.
Outside model share the same vertex shader with generic model, and I forgot to match size of world uniform with vertex shader. Thanks for figuring this out.
OutsideModelDawn
hits a validation error when executingdiffuseVertexShader
with Metal debug layer on in Aquarium Dawn backend thatmViewBuffer
is not as large as what shader expectedworldUniforms
to be.