Aquarium D3D12 backend binded staging buffer to pipelines. This not
only impact on performance but also blocking from implementing
render pass, buffer pool or buffer mapping async. A more optimized
method is to copy data to staging buffer firstly and then copy from
staging buffer to device buffer.
Aquarium D3D12 backend binded staging buffer to pipelines. This not only impact on performance but also blocking from implementing render pass, buffer pool or buffer mapping async. A more optimized method is to copy data to staging buffer firstly and then copy from staging buffer to device buffer.