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webatintel
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aquarium
BSD 3-Clause "New" or "Revised" License
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Rename renderpass toggle
#50
JiangYizhou
closed
4 years ago
0
Add toggle to turn off render pass on Dawn_D3D12
#49
JiangYizhou
closed
4 years ago
0
Add toggle to control rendering time
#48
JiangYizhou
closed
4 years ago
0
Refactor code
#47
JiangYizhou
closed
4 years ago
0
Use lower case of third_party/spirv-headers
#46
JiangYizhou
closed
4 years ago
0
Rebase Dawn
#45
JiangYizhou
closed
4 years ago
0
Rebase Dawn
#44
JiangYizhou
closed
4 years ago
2
Rebase Dawn
#43
JiangYizhou
closed
4 years ago
0
Simulate fish come and go scenario
#42
JiangYizhou
closed
4 years ago
1
Revise window size args
#41
JiangYizhou
closed
5 years ago
0
Rebase dawn to latest commit
#40
JiangYizhou
closed
5 years ago
0
Set window size by cmd args
#39
JiangYizhou
closed
5 years ago
1
Rebase Dawn to latest commit
#38
JiangYizhou
closed
5 years ago
0
Turn off vsync for D3D12 backend
#37
JiangYizhou
closed
5 years ago
0
Show args on imgui
#36
JiangYizhou
closed
5 years ago
0
Rebase dawn to latest commit
#35
JiangYizhou
closed
5 years ago
0
Specify test time by args
#34
JiangYizhou
closed
5 years ago
0
Stablize FPS
#33
JiangYizhou
closed
5 years ago
0
Rebase dawn to latest commit
#32
JiangYizhou
closed
5 years ago
0
Turn off vsync for Dawn backend
#31
JiangYizhou
closed
5 years ago
0
Dawn buffer mapping vertex buffer and texture
#30
JiangYizhou
closed
5 years ago
0
Add missing toggles to -h and README
#29
JiangYizhou
closed
5 years ago
0
Rebase dawn to latest commit
#28
JiangYizhou
closed
5 years ago
0
Use sync method to upload fish uniforms by default
#27
JiangYizhou
closed
5 years ago
1
Compile OpenGL path to WASM by emscripten
#26
JiangYizhou
closed
1 year ago
2
Rebase Dawn to latest commit
#25
JiangYizhou
closed
5 years ago
0
Update all fish data in one big buffer
#24
JiangYizhou
closed
5 years ago
2
Rebase dawn to latest commit
#23
JiangYizhou
closed
5 years ago
0
Specify fish count in the render loop for D3D12 backend
#22
JiangYizhou
closed
5 years ago
1
Rebase dawn to latest commit
#21
JiangYizhou
closed
5 years ago
0
Specify fish count in the render loop for OpenGL and ANGLE
#20
JiangYizhou
closed
5 years ago
1
Specify fish count in the render loop for dawn backend
#19
JiangYizhou
closed
5 years ago
2
Specify fish number in the render loop
#18
JiangYizhou
closed
5 years ago
1
Using Dynamic Buffer for WorldUniforms and Seaweeds
#17
shaoboyan
opened
5 years ago
1
Match 4 bytes alignment of Dawn Metal Backend
#16
JiangYizhou
closed
5 years ago
1
OutsideModelDawn should create large enough buffer for worldUniform
#15
shaoboyan
closed
5 years ago
1
SeaweedPer uniform buffer needs to follow std140 layout padding rules
#14
shaoboyan
closed
5 years ago
3
Padding vertex buffers for aquarium Dawn backend
#13
shaoboyan
closed
5 years ago
1
Update Dawn to the latest revision
#12
Jiawei-Shao
closed
5 years ago
0
Fix bug of updating fps of aquarium direct map
#11
JiangYizhou
closed
5 years ago
0
Enable Dynamic Buffer Offset on Dawn D3D12
#10
Jiawei-Shao
closed
5 years ago
0
Add auto test and full screen toggle to -h
#9
JiangYizhou
closed
5 years ago
0
Fix divide by zero when recording FPS
#8
JiangYizhou
closed
5 years ago
0
Print FPS data
#7
JiangYizhou
closed
5 years ago
0
Make ANGLE compile successfully with the other backends
#6
JiangYizhou
opened
5 years ago
0
Update shaderc to latest commit
#5
JiangYizhou
closed
5 years ago
0
Resize window on OpenGL backend
#4
JiangYizhou
closed
5 years ago
0
Enable Dawn Vulkan backend on linux by default
#3
JiangYizhou
closed
5 years ago
0
Enable Imgui of Dawn Vulkan backend on Linux
#2
JiangYizhou
closed
5 years ago
0
Recreate swapchain when window is resized on dawn_vulkan backend
#1
Jiawei-Shao
closed
5 years ago
1
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