Fix wrong bone rotation via calc vrm1 to vrm0 flipping in world space.
Add fake vrm0 firstPerson lookAt datas to bypass the blocking error checking on https://3d.kalidoface.com/
PS: Don't know why can't flip hair bones like other bones.
Now using !bone.name.includes('Hair') && !bone.name.startsWith('Bone') to check if hair bones, somewhat hacky.
Fix vrm1 to vrm0 converting issues:
firstPerson lookAt
datas to bypass the blocking error checking on https://3d.kalidoface.com/PS: Don't know why can't flip hair bones like other bones. Now using
!bone.name.includes('Hair') && !bone.name.startsWith('Bone')
to check if hair bones, somewhat hacky.