Closed avaer closed 2 years ago
i vote for egg dogoo .. no i joke ,, if you have any starting points for a concept that would be helpful ,
It could be worse, but I think that one works as an actual character so probably don't want to have a character as a "your avatar is slow marker".
For starters:
Cryptoavatars (Have 100+, on average they're <5k triangles 1.4MB)
https://blueasis.booth.pm/ (many default VRChat ones here)
Another idea is to make a roster of 256fes avatars, they're quick to make (takes 1 day each) and pretty retro. We could use vroid for inspiration to attract artists who are familiar with VRoid (they're the most interoperable avatars afterall) and come up with original characters as well.
Reminder that 256 can actually look good, most have a neat retro vibe to them.
I have many of these tiny box avatars as VRMs
Few other ideas:
@madjin cool ! thanks for all the ideas , i will stare at these and try to come up with some concepts tomorrow
I think we need something that is very "default" and "broken placeholder". These avatar references are decent quality and people will actually use them. They do not signify a problem/downgrade, which is the intent of having a placeholder avatar.
Going off of Jin's idea, I think Via should handle this, and we should probably do a nice mellow abstract low poly avatar with visemes.
Jin has those Unity packages.
Bigtin is going to help us make optimized default avatars with visemes and no IK.
Feedback:
Had another idea for default avatar...
scale-audio-feedback
blender exporter property?I made a low poly bot to teach basic rigging to someone not too long ago that can probably be retrofitted for the needs here. (rescale to fit humanoid proportions better, rextexture)
Also a bit 'Ethereum-shaped' as suggested by Jin.
Has plenty of body real-estate if you want to display different error messages / placeholder reasons
Couple more concept variations based on feedback in Discord - message chain: https://discord.com/channels/433492168825634816/696210985035235358/826502991523086406
One is very Ether shaped, other is a bit rounded out and gives us some real estate for error messages etc. - the current VRchat fallback robots have tiny error messages
I can move to the finger rigging and texturing once we've decided on a concept. Going to continue working on some variations.
Thinner / more humanoid ones, smoother sub.d one too
Gradient & wireframe is just a viewport preview in Blender.
I can put pieces of these together if there's certain parts or features that are desireable - kept everything seperated
top left corner +1
Like the VRChat robot, or some sort of 256fes fallback avatar.