webaverse / app

Web metaverse client
https://app.webaverse.com
MIT License
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Assets: wearable (sub)classes #1294

Open Vianvolaeus opened 3 years ago

Vianvolaeus commented 3 years ago

If we are going to introduce more wearable types ala meeting suggestions, we should establish some baseline concepts and classes for them.

Some are more obvious, eg:

but can be expanded (or replaced) with something more unique and specific. These could be lore driven, or simply to differentiate for flair, eg:

They could also be modular so different sets and types can be used together:

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Vianvolaeus commented 3 years ago

Some more visor/headset live concepting

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Vianvolaeus commented 3 years ago

additionally, if we're exploring the unknown, abandoned alien tech art direction, we can explore some faceted, destroyed, incorporeal approaches:

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avaer commented 3 years ago

Wearables are mostly defined by the bone they attach to. So this sounds like one class of wearables: head.

Vianvolaeus commented 3 years ago

Certainly - could be overcomplicating it, and in turn diluting the possibilities by dividing them up too much. I believe the conversation was on how to make wearables thematic, interesting and world-building with something other than 'hat', etc