webaverse / app

Web metaverse client
https://app.webaverse.com
MIT License
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Weapon: multitool #1343

Open avaer opened 3 years ago

avaer commented 3 years ago

The idea is to have a multitool that can switch modes at the top, by having 8 directional "petals" that can be shown/hidden.

オリジナル-SFな武器集2-Spark621のイラスト-pixiv-_1_

https://user-images.githubusercontent.com/6926057/124647497-095b3400-de64-11eb-9074-0e1cba22221a.mp4

Scythe

avaer commented 3 years ago

Shichimen-Warrior-Art-Sekiro_-Shadows-Die-Twice-Art-Gallery

avaer commented 3 years ago

Inspiration_-on-We-Heart-It

Vianvolaeus commented 3 years ago

This is still ongoing, but it might be worth waiting on the concept for the character that actually uses (created?) the weapon before iterating on the style massively - the rigging aspect is time consuming to redo.

Do we have a pet / creature that the blades could be made from? I'm also considering basilisk plumes for theming. Correct shape, fits the adventure: image

avaer commented 3 years ago

Apparently the owning character is not actually related to the basilisk (the existence of which is doubtful itself) and this weapon is self created.

However that is worth rewriting if it strengthens themes.

It seems it would be cool for the self creation of the multitool to be a lie — and all of the main weapons are actually basilisk tied.

Here are some suggestions for putting basilisk parts in all of the weapons:

heart of the sword (this has already been suggested) bones of the scissor jaw of the scissor spine of the leash fang of the leash crest of the multitool

avaer commented 3 years ago

I don’t think it needs to be too tied to the character. Just the fact that it is a multitool would be a reflection of personality.

I’m down for refactoring the lore to fit the above idea if it works visually.

Vianvolaeus commented 3 years ago

It seems it would be cool for the self creation of the multitool to be a lie — and all of the main weapons are actually basilisk tied.

This would serve as a good introductory piece for the animal tamer character, presuming the MC meets them in 1-4 order - they could recognize that everyone else has basilisk parts in their weapons, etc

I think leaning in this direction might be a good idea for the weapons. It gives them all a common theme in the Basilisk, which is the common reasoning for our characters to be together in the first place, but all with their unique flair / personality... like the party itself.

I think it works well for a thematic and narrative standpoint.

avaer commented 3 years ago

The narrative seems to like a more gradual reveal. The trailer has everyone meeting immediately, but without recognizing the significance.

In some variations there is a later event in which other characters (besides MC + 2) acquire their weapons.

I'm not 100% on having everything be so unified under the Basilisk theme though, because it seems to detract from the "normality" of 3 and really doesn't jive with anything 4 cares about, while also kind of being contrived.

GaladWarder commented 3 years ago

I would suggest maybe having a color, palette, or shape language that is tied specifically to the Basilisk design, which can then be used in the weapons.

It'll tie them together thematically but won't be as obvious as just literal basilisk bones. It'll also be something that 'clicks' upon the first reveal of the Basilisk to the audience, seeing the similar shapes and colors that are shared between it and the weapons without needing any explanation up-front.

I'm planning on tackling the open weapon designs later this week, so let me know any thoughts on this - otherwise I'll just do a range from literal bones to subtle shape.

Also, if these weapons are needing to be tied to the Lisk for narrative reasons, then we should probably nail down at least a preliminary design for the Lisk first, since the weapons are derivative from that

avaer commented 3 years ago

I think multitool and the leash don't need to be tied to Lisk, but sword and scissors do.

It would be fine if they all evoked it in some way, but I wouldn't let that get in the way of a workable multitool.

avaer commented 3 years ago

What we should do though is follow color coding for the characters. Engineer is red, so the multitool should be reddish.

Vianvolaeus commented 2 years ago

Plugging you in over here @plankatron - see https://github.com/webaverse/app/issues/1343#issue-938141609 for the current rig / mode ideas. Functionally it's mostly there what's been assigned - pickaxe mode, weapon mode, scythe mode, etc - it'll be a case of running that to an actual animation state that works in engine.

I can't recall if it is UV'd or not. Some parts may be. LMK if there's any questions.