webaverse / app

Web metaverse client
https://app.webaverse.com
MIT License
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Art: Main character / Drop Hunter ('Scilly') #1382

Closed Vianvolaeus closed 2 years ago

Vianvolaeus commented 3 years ago

This will serve as the design issue for the main character, user of the 'megasword'.

Will update as appropriate.

The idea of using the ears from #1294, but with the existing character design, was explored briefly. image

avaer commented 3 years ago

avaer commented 3 years ago

Or, the shoe can be simplified but still kept in contemporary style that can be simply drawn. This style would also fit the chara as it evokes sonic and knuckles type design.

avaer commented 3 years ago

Re outlines, I think it looks best with, but that's something I can accomplish in engine; it wouldn't need to be baked in.

avaer commented 3 years ago

Note that Link's shoes are quite large.

shoes

Vianvolaeus commented 3 years ago

Re outlines, I think it looks best with, but that's something I can accomplish in engine; it wouldn't need to be baked in.

There's some issues with how mtoon outlines work in-engine I believe - VRMs with outlines set in Mtoon 'fill' alpha sections of materials.

If you need to test - these avatars are identical except for the former having outlines enabled:

https://webaverse.com/assets/761 https://webaverse.com/assets/762

They definitely help sell the anime look and feel, and they still work well with PBR-ish materials as well, since they end up looking 'contained' within the outline shell - almost looks like a higher quality 2d rendered artwork.

Outside of that, they're used heavily in VRM (especially VRoid content).

Vianvolaeus commented 3 years ago

We've discussed re-doing the jacket again since it's so far off the initial now - largely the importance of it being more of a hoodie style with the pocked meeting the bottom seam: image

Effort needs to be made to avoid it looking lumpy / bulged, which will be problematic with skinning.

Pocket opening / folds should be accentuated (this will have to be a combination of texture and topology to sell the effect, since at oblique angles the topology difference will not be obvious. Multirez and AO will help sell it.

The concepts depict a high collar that can cover the lower face, rather than an actual hood, so we should follow that IMO (much easier to recall / sketch)

avaer commented 3 years ago

The concepts depict a high collar that can cover the lower face, rather than an actual hood, so we should follow that IMO (much easier to recall / sketch)

Yes, it’s not quite a literal hoodie, just the pockets style resembles it. Actual hoods are harder to draw.

sync-by-unito[bot] commented 2 years ago

➤ Avaer Kazmer commented:

Still has rigging morph problems around the waist when sitting: image ( https://user-images.githubusercontent.com/6926057/133734250-fab54540-d11a-4e70-b8ad-63a95092472a.png )

Vianvolaeus commented 2 years ago

Is this repost of an old image / old bug on an outdated model intentional? Not sure what's trying to be communicated there

avaer commented 2 years ago

No, I haven’t tested on the new model. I don’t know why that bot is reposting.