webaverse / app

Web metaverse client
https://app.webaverse.com
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Art: Lisk Witch character ('Ann') #1386

Closed avaer closed 1 year ago

avaer commented 3 years ago

Description: Extremely weird and shy girl, some people think she might be mute but that’s not true. Doesn’t think much about her appearance and wears the same thing for years. She mostly has a single iconic design of some sort of old fashioned torn robe, with an ethereal fantasy nature to it. Color: Green

Face

img image

Body/clothes

img

The level of tattering on the robes doesn't matter, but we should make it flowing and flag it as VRM "hair". That might also need colliders.

Weapon

The scissors are important here because they are supposed to go on the back like wings.

scissors img

avaer commented 3 years ago

I saw this and thought it was a good alt/work clothing contrast (if we go with duals). I don't think we should make this first but it might help factor some ideas in:

img

GaladWarder commented 3 years ago

Finally figured out what this style of dress/clothing is called - Mori Kei.

Was trying to figure that out for longer than I'd care to admit while looking for refs, the keyword may be useful later. Apparently there are lots of types of Mori fashion, but Mori Kei is like the 'forest' variant, lots of earth colors and greens.

image

avaer commented 3 years ago

Awesome, thanks for finding that! I had no idea, I was just going off of a Pin.

GaladWarder commented 3 years ago

Yeah, it's such a freaking cool aesthetic, I was hyped when I found it.

Alright, uploading some work here; this is the bash I came up with for an initial shot at the witch concept. Should at least give a starting point to work from!

Witch_V1

Vianvolaeus commented 3 years ago

Just want to confirm we're set on the above concept. I'm confident #1382 is nearing completion and I can start running this in parallel while changes need to be reviewed in that issue.

GaladWarder commented 3 years ago

+1 on the greenlight request, I can do the lines and color flats for the posed character shot, as well as ortho's once it's locked in

avaer commented 3 years ago

Can we de-puff the outer jacket/get rid of it?

I think this is supposed to be a bit of a stealth character, and although she is fine to be fluffy and covered up, the jacket feels like it would be bad for stealth.

She should be somewhat graceful and flowing, rather than clogging the hallway :P.

The ribbons are a great idea but IMO should flow behind rather than getting in the way at the front.

The rest seems correct so far.

GaladWarder commented 3 years ago

Can definitely de-puff or replace the outer jacket, should be easy. Same with the ribbons, I'll just move them both to behind. Will have a V2 posted soon

GaladWarder commented 3 years ago

Here's a second pass at the Witch!

Witch_V2

avaer commented 3 years ago

I think it works, we can start to model. 👍

The book interesting, very anachronistic. If someone would have a book it would be her. Frankly I think all of the wearables make sense.

avaer commented 3 years ago

I like the modern arrowlike part here too:

image

It's overall a great interpretation. 👏

GaladWarder commented 3 years ago

Stylesheet for Ann, keeping consistent with other character sheets: Witch_V3

Modelling orthos are coming asap.

Also, we will probably need/want to make a sheet for the design of the book and bag that she is wearing; didn't do it right now because I'm not sure if the props are relevant enough to be high-priority work. Can circle back around on them and make model sheets when needed, though.

Didn't bother with the scissors since they are already done; just let me know if you want them included in this image and I can add them in pretty quickly.

avaer commented 3 years ago

Looks good to model.

I think the books could just be wearable like Scillia’s hat, but they do look good with the character.

madjin commented 3 years ago

Ann pureref: https://cdn.discordapp.com/attachments/641036402829819914/875787805014515722/ann.pur ann2

GaladWarder commented 3 years ago

Orthos done:

Witch_Orthos_V2

I have started the book and pack, but since they will be modelled separately as accessories anyway, I didn't include them in this sheet to keep things clean/readable. I also get the vibe that they are lower priority, so I'll move on to Hya first and then loop back as needed.

The foot armor is fairly high-density detail, depending on the art direction it could be simplified if needed.

Vianvolaeus commented 3 years ago

I'll be moving onto this one next if we're happy with the above, since #1390 appears to be unconfirmed / not ready for modelling yet.

The foot armor is fairly high-density detail, depending on the art direction it could be simplified if needed.

The base meshes themselves will be low detail with material/tex work doing the heavy lifting on any potential details 👍

GaladWarder commented 3 years ago

Do you need/want the orthos for the book and pack, or do you want to just design as you go? I have orthos started, but got shifted to other projects in the meantime.

If you do end up needing them, I think it'd just take an hour or so to finish them off, so I could fit them in this week or at the beginning of next; whatever's easiest for you.

Vianvolaeus commented 3 years ago

No rush on them immediately, don't think they'll hold anything up - can push to next week

Vianvolaeus commented 3 years ago

Hair's temp for now - started high res sculpt on top of this for detail as well, but it's blocked out and fit image

Vianvolaeus commented 3 years ago

Didn't post progress - wrestled with this outfit- high poly sculpt for details, UVs done, mat work first pass more or less done: image

Vianvolaeus commented 3 years ago

Head is pretty much placeholder, but the hair looks pretty on similar to what we're looking for

image

Vianvolaeus commented 3 years ago

image Color only orthos

Vianvolaeus commented 3 years ago

With scissor weapon: image

avaer commented 3 years ago

I love the eyes, it's looking really good!

Needs a color pass/some tweaks the clothes and hair color. Let's do with dark/blue hue on the hair. Red is dominant but it's a taken color (June) so we should make the theme green. The robes I interpret as more silky/victorian, rather than celtic/warm in winter.

Also, it's mostly an artifact of the colors, but the leathery texture of the hands makes it look a little bit unnerving to me, like very huge/infected hands :P

image

It might be better to just have the sleeves be uniform and instead put details into the silk pattern.

avaer commented 3 years ago

By the way, I couldn't find this model in the GDrive. I assumed it would have been in New Concepts.

Vianvolaeus commented 3 years ago

It's not fully rigged / ready to pose yet, didn't want to cause confusion by uploading it unfinished. I'll upload the WIP now, and yes, it'll be there 👍

Vianvolaeus commented 3 years ago

Made a quick rigging pass (will need to be properly done, these kinds of outfits take a bit of work to get them done cleanly), as well as a quick file cleanup. It should be enough to pose in a scene, but it's not game-ready.

Vianvolaeus commented 3 years ago

Redone material pass on outfit:

image image

Vianvolaeus commented 3 years ago

image

Vianvolaeus commented 3 years ago

Also a much more green leaning one image

Vianvolaeus commented 3 years ago

@GaladWarder would love if you could post your thoughts regarding color etc here since i'm pretty sieve-brained at the moment.

I'll take another pass at colors / roughness tomorrow!

Vianvolaeus commented 3 years ago

image

More color passes based on the idea of desaturating the main area of the outfit. Tried a different material pattern as well.

Vianvolaeus commented 3 years ago

image

Styled up the hair a little to match the concept a bit more, but make it a little less uniform. Rigged, very few bones in it as well.

avaer commented 3 years ago

Sick work!

This is the best one, but IMO the scarf is begging to stand out a little bit more, possibly a violet. It just feels like it needs one more highlight.

image

The hair is very nice.

Re: the eyes, would it read cleaner with some sort of line or pattern work? The color is nice but it feels just slightly flat. Don't read too much into these, I'm sure something else would look better:

image

Vianvolaeus commented 3 years ago

Gonna do a push on face / body tex tomorrow, these were just temporary 👍 It'll be a big difference on the eyes especially

Vianvolaeus commented 3 years ago

Updated colors! Left is diffuse only, right is with studio hdri

image

Vianvolaeus commented 3 years ago

image Updated the skin textures and done eyes. Hair texture is a little different as it was a bit flat before, just darkened the roots up slightly.

image

.blend has been updated in the drive.

avaer commented 3 years ago

Love the updated skin textures and eyes! We'll like have to do more debugging for VRM, but otherwise this looks done to me 💯.

avaer commented 3 years ago

Heads up, for this one I think it might draw better without the belt. There's nothing wrong with it, especially in 3d, but I'm not sure its presence strengthens the shape language when converted to 2d; it might just be an extra thing that is hard to draw from different angles.

image vs image

Vianvolaeus commented 3 years ago

Removed the belt and fixed up textures. This was unexpectedly a PITA to rebake and fix.

image

avaer commented 3 years ago

This looks amazing, the mats are great!

If the bake procedure is down, can we try with the belt enabled? I think my hunch was wrong, and in 2D art tests the belt turned out to work well, with a slightly tweaked design (thin + different amulet).

image

Vianvolaeus commented 3 years ago

Should be able to fit it in without issue. I'll keep it separate from the rest of the outfit to avoid any problems. I'll assume that the cracked / altas-ish design is what we're going for in terms of the buckle?

avaer commented 3 years ago

I think it's supposed to be weird lisk fangs, but the zigzags mostly just tie the design to the bitemark. Just vaguely that shape.

Vianvolaeus commented 3 years ago

image Updated on drive, added in new belt.

avaer commented 3 years ago

The modeling on that medallion is really pretty, like a perfect match to the art. 🤯

I thought the belt could be a thin plane mesh but this looks great.

I don’t think there is anything left on the design side, just the technical work of visemes/rigging/vrm.

NotFuji commented 3 years ago

ann_v2

Vianvolaeus commented 3 years ago

v1 VRM is in the Drive!

https://drive.google.com/drive/folders/1mP5Y3mqxJrpka8tiy_yyl6sf-_0qQDrf