We should tweak this to look great for default avatars, or make it a .scn app type which specifies the hair physics parameters of a scene, to allow artists to configure this.
Ideally we expose at least everything three-vrm gives us, and we should definitely support wind.
In
avatars.js
we can set the hair physics parameters in the VRM spring bone import override: https://github.com/webaverse/app/blob/f1fc9ceffe899daa66f55536813574547680be4e/avatars/avatars.js#L14We should tweak this to look great for default avatars, or make it a
.scn
app type which specifies the hair physics parameters of a scene, to allow artists to configure this.Ideally we expose at least everything
three-vrm
gives us, and we should definitely support wind.