Open avaer opened 2 years ago
Ok so the full set of animations needed is,
Climb idle Climb left Climb right Falling (from the jump set) transition to climb Knuckles glide transition to climb
The latter two need to be synced with the implementation of the other animations.
The up and down climb can be remade, or we can use the ones from mixamo if they fit.
here is a link to an 8 way climbing set that i've made , the animations are not final as i am still unable to test these in engine when that is the case i can tweak them to look correctly in weba https://drive.google.com/drive/folders/1erp65ck3s7K38R0uYhlnIIPdiPfGE0R0 also the knuckles / glide / jump animations are all up and ready as well in the default animations folder on gdrive
5 way knuckles glide : https://drive.google.com/drive/folders/1IQck-pCnW9AWqbNFe3vKt9ZcmL7rC3Eg?usp=sharing alternative glide animation : https://drive.google.com/drive/folders/1CJ8emyrN035N7zgPOuTwSXqW-ZuENOWj?usp=sharing jumping animations : https://drive.google.com/drive/folders/1MO25xLdkGmz_t2fcJPeiWYB0IWrMZZLy?usp=sharing
We need some climbing animations which are not available in mixamo, to implement BOTW style climbing mechanics. Mixamo has a decent up and down wall climb, but no side or idle.
https://www.mixamo.com/#/?page=1&query=climb
We need the side animations on the exact same rig, and we also need an idle animation which makes sense with this climb pose. Though duration does not matter, the action performed does (each animation should represent the same hand/footwork, but in a different direction).
If we do a 4 way blend of this I think it would look pretty good and allow for climbing gameplay.
https://www.youtube.com/watch?v=hRD1EstmSPs