Open avaer opened 2 years ago
Sounds interesting. If the editor is for scaling / translating verts to make it conformal to the avatar's shape, then I would hazard a prediction that it should come first. Depends on how the weights are being calculated.
i had a similar thought to this specifically for loot : here is the breakdown :
@plankatron how is this going to work for the main use case (existing wearables where we do not control the data)?
Is the idea that we will have third party creators perform the above procedure on their assets? Or are we doing that ourselves on their assets?
In the former, what is the org structure that allows that to happen? In the latter, how long does that take for each third party wearable? Does it make sense?
We can use the bone weights to vertices to estimate the size of limbs of an avatar, which would allow conformant wearables like Loot.
As part of editor features, we could add sliders on top of that for adjustments to a particular avatar.
Or perhaps the editor should come first?