An example scene with many types of elements that utilise physics
Lets say I want to create a bunch of spheres and have them roll down a ramp. How do we do that?
Another example could be cylinders attached to a joint or arbitrarily to a body, and on the cylinders rolling we would get movement. This to test out drivable vehicle physics.
Plane physics complete with wheels, wings, fins, ailerons, flaps, breaks to reach certain speed and fly, take off and landing included.
An example scene with many types of elements that utilise physics
Lets say I want to create a bunch of spheres and have them roll down a ramp. How do we do that?
Another example could be cylinders attached to a joint or arbitrarily to a body, and on the cylinders rolling we would get movement. This to test out drivable vehicle physics.
Plane physics complete with wheels, wings, fins, ailerons, flaps, breaks to reach certain speed and fly, take off and landing included.
Spaceship, with 6dof
F1 Vehicle, reaching crazy speeds
F1ZeroX type vehicle reaching even crazier speeds
TLDR; We need more vehicle physics examples
https://github.com/swift502/Sketchbook
Is it possible to re-use these examples and plug our physics in?