Upload button [U] didn't work (saw it on UI) so I dragged and dropped to import, model was too big and rotated
Note: At this stage, I'd prefer if the model was pointerlocked / raycasted so I can position it quickly in the scene
My intuition is to use the hidden edit keys to manipulate the object
However, the rotation buttons are only for left / right, while my object imported at a weird slant that keys can't fix
This makes me go into world mode with Z, I find and select the glb model from there
If I click up / down for the values for scale, I see this
It's hard to tell what's happening since it goes into really tiny decimal points. I'd like to hold and drag to move numbers also.
I want to fix rotation, go into the box and overwrite with number
Slight issue: When I want to confirm a change I usually hit a key like enter or tab, so I can change other values, but this closes the Z world panel.
Changing scale on the imported object rugs the floor collision
For some reason, when I try and change the scale of the imported object (trying to scale from 1 to 0.7) I just start falling through the floor. When I reselect the imported object in the Z world panel, I see many values lost and no longer see the object in the scene. It doesn't come back either.
At this point, there's no floor and I can't build because my character keeps falling. I know this issue can be broken into separate chunks, I just wanted to outline the entire flow in one place first. I plan to create a hackmd of good world editing workflows / hotkeys in the future which I hope can help improve the creator experience across the metaverse through best practices.
Will go through steps / thought process here:
If I click up / down for the values for scale, I see this It's hard to tell what's happening since it goes into really tiny decimal points. I'd like to hold and drag to move numbers also.
Slight issue: When I want to confirm a change I usually hit a key like enter or tab, so I can change other values, but this closes the Z world panel.
For some reason, when I try and change the scale of the imported object (trying to scale from 1 to 0.7) I just start falling through the floor. When I reselect the imported object in the Z world panel, I see many values lost and no longer see the object in the scene. It doesn't come back either.
At this point, there's no floor and I can't build because my character keeps falling. I know this issue can be broken into separate chunks, I just wanted to outline the entire flow in one place first. I plan to create a hackmd of good world editing workflows / hotkeys in the future which I hope can help improve the creator experience across the metaverse through best practices.