Open avaer opened 2 years ago
Webaverse supports voice packs for characters, for both speech synthesis and reactions.
The procedure to get sounds into the engine is similar to animations; there is a script that does standard format packing: https://github.com/webaverse/app/blob/master/scripts/compile-sounds.sh
1) Document the compilation procedure for internal use. 2) Expose a totum API for loading and setting voice packs. It seems it would be natural if this were a new totum type which a character can wear.
totum
We will additionally have voice real-time endpoints. Both modes need to be documented.
noted
Webaverse supports voice packs for characters, for both speech synthesis and reactions.
The procedure to get sounds into the engine is similar to animations; there is a script that does standard format packing: https://github.com/webaverse/app/blob/master/scripts/compile-sounds.sh
1) Document the compilation procedure for internal use. 2) Expose a
totum
API for loading and setting voice packs. It seems it would be natural if this were a new totum type which a character can wear.