Closed msm0823 closed 2 years ago
Hmmm, the mutliplayer update may fix this since it's a velocity stutter issue. Once we pull that in we should review this, we make need to interpolate velocity on the local player so that it feels smooth and physics don't jitter.
I think this got worse with more recent multiplayer merges. Now the animation will seemingly short circuit itself on a low frame rate, as if there is a manual restart triggered on every slow frame.
There is too much lag in walking and running in plaza scene even at above 50fps
https://user-images.githubusercontent.com/104460803/169857673-3640e623-24ab-45bd-ad84-b68f29a7c729.mp4