a teleport issue, that was caused by physicsScene.raycast(localVector, localQuaternion) colliding with the grabbed object on the first frame, although physical actors are being disabled before.
placing grabbed object based on the bounding box of its physical mesh.
With this PR I intend to fix:
physicsScene.raycast(localVector, localQuaternion)
colliding with the grabbed object on the first frame, although physical actors are being disabled before.Current master: https://youtu.be/uhOdCu5TQI8 This PR: https://youtu.be/Udk5qs859gk