Open madjin opened 3 years ago
I talked to jin about it.
Our blender plugin: https://github.com/webaverse/blender-plugin THREE.js Light probe: https://threejs.org/examples/#webgl_lightprobe_cubecamera
bakedreflprobetest.zip please see attached, stripped the skybox to make it look like i would have expected it to look in webaverse with the baked reflection probe.
I think we can source this cache from the blender script for our plugin.
Apparently this cannot be exported right now?
If we could get that light bake cache we could put it into the material's envMaps. The envmaps could be generated with this: https://threejs.org/docs/#api/en/extras/PMREMGenerator
Testing using https://webaverse.com/assets/60 How it looks in Webaverse vs VRChat
Steps: add reflection probe, click it, bake it using the render tab, reflection change on the materials based on it in blender