Closed davidsiaw closed 5 years ago
I am having this issue as well on FTB Revelation 2.5.0
I was having a brief look at the blockstate stuff but I don't really understand how resources are treated in java and how blockstates are related to that so its taking a while. My small fix idea was to make it so it looks in a local folder for missing blockstate data (plain json) after it searches everywhere.
Would be nice if maintainer could point me in the right direction on this one.
I'll try to give it a look - your information looks good enough to get me where I need to be to reproduce it, so hopefully I'll have something useful to say soon :)
OK - experimental fix in latest dev build - https://dynmap.us/builds/DynmapBlockScan/DynmapBlockScan-3.0-SNAPSHOT-forge-1.12.2.jar
Was just looking up a solution for this problem as I just grabbed dynmap. Looks like it fixed all of the problems listed above on my map. clear glass is now completely invisible but that looks better than the long green streaks it was making in the alpha-2 build.
Thanks!
Thanks for the quick fix! Traverse blocks display properly now. (And many other mods too probably)
Thank you for the fix. I'll close this now so it doesn't continue to pollute the issue list.
Hello there
Great work on Dynmap. Keep up the good work.
Recently I have been using FTB Revelation 1.12, after adding
DynmapBlockScan-3.0-alpha-2-forge-1.12.2.jar
to the world the Autumnal leaves don't render resulting in this:Some of the offending items are as follows:
This label is taken from here:
Do I need to do any additional configuration to use DynmapBlockScan?