webbukkit / DynmapBlockScan

Tool to scan post-1.8 MC blocks and JSON model data to automatically generate Dynmap models
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Block scan throwing hundereds of errors with All The Mods Remix during boot #34

Open AlienXAXS opened 5 years ago

AlienXAXS commented 5 years ago

Hi, Firstly thanks for attempting to make a proper replacement for the last dynmap mod scanner we had, this looks like it has massive potential :)

However, when using this mod with ATM Remix (v1.0.2) my servers console spews out what looks like hundereds of lines of errors during boot.

An example of one of the errors I am seeing is: [13:42:25] [Server thread/INFO] [DynmapBlockScan]: Unresolved texture ref: #missing [13:42:25] [Server thread/INFO] [DynmapBlockScan]: { ambientOcclusion=true textures={0=structurize:blocks/shingle/clay_shingle_1, 1=structurize:blocks/shingle/clay_shingle_2, 2=structurize:blocks/shingle/clay_shingle_3, 3=structurize:blocks/shingle/shingle_dark_oak_support_1, 4=structurize:blocks/shingle/shingle_dark_oak_support_2, particle=structurize:blocks/shingle/clay_shingle_1} elements=[org.dynmap.blockscan.model.BlockElement@6678f6d5, org.dynmap.blockscan.model.BlockElement@6a1cc23c, org.dynmap.blockscan.model.BlockElement@c6cbb7, org.dynmap.blockscan.model.BlockElement@6e193ab6, org.dynmap.blockscan.model.BlockElement@4f76a7fe, org.dynmap.blockscan.model.BlockElement@43f7910e, org.dynmap.blockscan.model.BlockElement@75da71b4]}

The log file can be downloaded from here: http://www.agngaming.com/private/ATMRemix-1_0_2-DynMapBlockMod.log

I am at work currently and am unable to post images of the in-game world, however the amount of errors that the mod threw up raised concern that perhaps I have done something wrong here.

If you want pictures of what the world looks like compared to dynmap, or block names / mod names etc that dont seem to show correctly then please ask.

Thanks!

Sunconure11 commented 5 years ago

I'm encountering stuff like this too, albeit with my own pack.

kotoroshinoto commented 5 years ago

it reports every model that it can't open properly using the json model format.

This is somewhat expected with so many mods, as a lot of them haven't switched to using the default model / rendering systems.

There IS a problem here though: console I/O is quite slow, and this holds up the launch process, causing the server to time out and assume it has crashed unless you set the wait timer really high or disable the watchdog entirely.