I'm using Autumnity mod, which adds some bright orange, red and yellow leaves to the game. However, these render as green with dynmap after using DynmapBlockScan.
As far as I can tell, the base texture (maple_leaves.png) is colourless, and in game has it's colour set by code instead of by a colourmap, DynmapBlockScan assumes that it is using a colourmaps and gives dynmap the vanilla colourmap (txt0008).
Since DynmapBlockScan can't seem to detect the colour, a potential fix could be to manually set the colour. Is there any way to do that?
I'm using Autumnity mod, which adds some bright orange, red and yellow leaves to the game. However, these render as green with dynmap after using DynmapBlockScan.
DynmapBlockScan produces this:
As far as I can tell, the base texture (maple_leaves.png) is colourless, and in game has it's colour set by code instead of by a colourmap, DynmapBlockScan assumes that it is using a colourmaps and gives dynmap the vanilla colourmap (txt0008).
Since DynmapBlockScan can't seem to detect the colour, a potential fix could be to manually set the colour. Is there any way to do that?