webbukkit / DynmapBlockScan

Tool to scan post-1.8 MC blocks and JSON model data to automatically generate Dynmap models
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[1.12.2] Mod textures white / not showing, and a ton or errors in the logs #53

Open pomtom44 opened 3 years ago

pomtom44 commented 3 years ago

Hiya

Im having a problem where textures are either not loading on the map (black squares) or they are loading but showing as white Im running a custom modpack so not sure if there is any issues with that

Im running block scan on a single player world, and copying over the generated files to the server (not sure if important)

My overworld was showing fine (a few missing textures but nothing really worth bothering about) then a player loaded the twilight forest, so I generated a map for that world and found the missing blocks screenshot: https://i.imgur.com/dsCfe7a.jpg

I then re-ran the blockscan to see if that fixed it and found I was missing the twilight file

So i deleted all the dynmap folders on both the server and my PC and re-ran the block scan This time the twilight file generated, but the map on both the overworld and twilight are showing white blocks rather than the colored I had before Overworld Before: https://i.imgur.com/Iu9JDQh.jpg Overworld After: https://i.imgur.com/zfaBvwD.jpg Twilight After: https://i.imgur.com/wIKvJ3K.jpg

Iv turned on logging for blockscan, and found im getting a ton of errors for both blockscan and dynmap on single player Some samples are

[12:59:10] [Server thread/FATAL] [Dynmap]: [Dynmap] Invalid zu=2.0594052015398696 [12:59:10] [Server thread/FATAL] [Dynmap]: [Dynmap] Invalid zu=2.0246964754124406 [12:59:10] [Server thread/FATAL] [Dynmap]: [Dynmap] Invalid z0=2.083316870561527

and errors here https://pastebin.com/ZAunRERY

Is there anything I can do to get the map working properly?

Many thanks