I am running the modpack Infitech 3 version 1.13, and none of the Forestry (version 5.8.2.422) wood and tree leaves textures are being picked up by DBS. So I tried adding plum wood planks and stairs to the file forestry-texture.txt.
The files forestry-texture.txt and forestry-models.txt are in the folder dynmap/renderdata directly. After adding these lines, the blocks still wouldn't be rendered (after running the dynmap radiusrender command), so I added this line to the file forestry-models.txt:
Is it possible to have block ids with a . in them? There are other forestry block ids in the textures file and they are rendered somewhat correctly, but they all don't have a . in the block id.
I am running the modpack Infitech 3 version 1.13, and none of the Forestry (version 5.8.2.422) wood and tree leaves textures are being picked up by DBS. So I tried adding plum wood planks and stairs to the file
forestry-texture.txt
.These are the block ids in game:
forestry:stairs.plum
,#4488/0
forestry:planks.1
,#4376/5
These are the lines I added:
texture:id=txt1001,filename=assets/forestry/textures/blocks/wood/planks.plum.png,xcount=1,ycount=1 block:id=%stairs.plum,data=0,patch0=0:txt1001,patch1=0:txt1001,patch2=0:txt1001,patch3=0:txt1001,patch4=0:txt1001,patch5=0:txt1001,stdrot=true block:id=%planks.1,data=5,patch0=0:txt1001,patch1=0:txt1001,patch2=0:txt1001,patch3=0:txt1001,patch4=0:txt1001,patch5=0:txt1001,stdrot=true
The files
forestry-texture.txt
andforestry-models.txt
are in the folderdynmap/renderdata
directly. After adding these lines, the blocks still wouldn't be rendered (after running the dynmap radiusrender command), so I added this line to the fileforestry-models.txt
:customblock:id=%planks.1,data=5,class=org.dynmap.hdmap.renderer.CuboidRenderer
But also that didn't change the map.
Is it possible to have block ids with a
.
in them? There are other forestry block ids in the textures file and they are rendered somewhat correctly, but they all don't have a.
in the block id.Versions: