webbukkit / dynmap

A set of Minecraft mods that provide a real time web-based map system for various Minecraft server implementations.
https://www.reddit.com/r/Dynmap/
Apache License 2.0
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Error while rendering #1214

Closed Weaponz closed 11 years ago

Weaponz commented 11 years ago

2013-03-31 16:02:52 [INFO] destroyers GOS> im getting cobble 2013-03-31 16:02:44 [SEVERE] at java.lang.Thread.run(Thread.java:722) 2013-03-31 16:02:44 [SEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) 2013-03-31 16:02:44 [SEVERE] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) 2013-03-31 16:02:44 [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:292) 2013-03-31 16:02:44 [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:178) 2013-03-31 16:02:44 [SEVERE] at java.util.concurrent.FutureTask.run(FutureTask.java:166) 2013-03-31 16:02:44 [SEVERE] at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:334) 2013-03-31 16:02:44 [SEVERE] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) 2013-03-31 16:02:44 [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$2.run(MapManager.java:202) 2013-03-31 16:02:44 [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$1.run(MapManager.java:186) 2013-03-31 16:02:44 [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.run(MapManager.java:601) 2013-03-31 16:02:44 [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.processTile(MapManager.java:667) 2013-03-31 16:02:44 [SEVERE] at org.dynmap.hdmap.HDMapTile.render(HDMapTile.java:96) 2013-03-31 16:02:44 [SEVERE] at org.dynmap.hdmap.IsoHDPerspective.render(IsoHDPerspective.java:1409) 2013-03-31 16:02:44 [SEVERE] at org.dynmap.hdmap.HDMapManager.getShaderStateForTile(HDMapManager.java:125) 2013-03-31 16:02:44 [SEVERE] at org.dynmap.hdmap.TexturePackHDShader.getStateInstance(TexturePackHDShader.java:231) 2013-03-31 16:02:44 [SEVERE] at org.dynmap.hdmap.TexturePackHDShader$ShaderState.(TexturePackHDShader.java:94) 2013-03-31 16:02:44 [SEVERE] java.lang.NullPointerException 2013-03-31 16:02:44 [SEVERE] [dynmap] Exception during render job: world=survival, map=org.dynmap.hdmap.HDMap@60e19379

After I do /dynmap fullrender on any world through console I get that message

mikeprimm commented 11 years ago

Need specifics - versions of everything involved.

Weaponz commented 11 years ago

Bukkitt version:

git-Bukkit-1.4.7-R1.0-68-g2d2198e-b2709jnks (MC: 1.5.1)

Dynmap version:

1.5-612

Config:

All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/

All map templates are defined in the templates directory

The 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt

To use these, do not set deftemplatesuffix (make sure deftemplatesuffix is commented, below)

To use the HDMap very-low-res map templates as world defaults (normal-vlowres, nether-vlowres and skylands-vlowres), set value to vlowres

The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and skylands-vlowres.txt

To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), set value to lowres

The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt

To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), set value to hires

The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt

deftemplatesuffix: vlowres

components:

Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)

display-whitelist: false

How often a tile gets rendered (in seconds).

renderinterval: 1

How many tiles on update queue before accelerate render interval

renderacceleratethreshold: 60

How often to render tiles when backlog is above renderacceleratethreshold

renderaccelerateinterval: 0.2

How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)

tiles-rendered-at-once: 2

If true, use normal priority threads for rendering (versus low priority) - this can keep rendering

from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result

in more competition for CPU resources with other processes

usenormalthreadpriority: true

Save and restore pending tile renders - prevents their loss on server shutdown or /reload

saverestorepending: true

Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)

zoomoutperiod: 30

Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering

of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can

also be set on individual worlds and individual maps.

tileupdatedelay: 30

Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable

enabletilehash: true

Optional - hide ores: render as normal stone (so that they aren't revealed by maps)

hideores: true

Optional - enabled BetterGrass style rendering of grass and snow block sides

better-grass: true

Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)

smooth-lighting: false

Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100)

Has no effect on maps with explicit format settings

image-format: png

use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures

correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)

transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks

use-generated-textures: true correct-water-lighting: true transparent-leaves: true

Control loading of player faces (if set to false, skins are never fetched)

fetchskins: false

Control updating of player faces, once loaded (if faces are being managed by other apps or manually)

refreshskins: false

Customize URL used for fetching player skins (%player% is macro for name)

skin-url: "http://s3.amazonaws.com/MinecraftSkins/%player%.png"

Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)

default is 'newrose' (preserve pre-1.0 maps, rotate rose)

'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)

compass-mode: newnorth

render-triggers:

- playermove

- playerjoin

Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')

webpage-title: "My Awesome Server Map"

The path where the tile-files are placed.

tilespath: web/tiles

The path where the web-files are located.

webpath: web

The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).

webserver-bindaddress: 67.203.3.135

The TCP-port the webserver will listen on.

webserver-port: 8123

Maximum concurrent session on internal web server - limits resources used in Bukkit server

max-sessions: 30

Disables Webserver portion of Dynmap (Advanced users only)

disable-webserver: false

Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))

allow-symlinks: true

Enable login support

login-enabled: false

Require login to access website (requires login-enabled: true)

login-required: false

Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)

timesliceinterval: 0.0

Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load

maxchunkspertick: 200

Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater

progressloginterval: 100

Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender

Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when

setting this to equal or exceed the number of physical cores on the system.

parallelrendercnt: 4

Interval the browser should poll for updates.

updaterate: 2000

If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more user's are logged in

fullrenderplayerlimit: 0

showplayerfacesinmenu: true

Control whether players that are hidden or not on current map are grayed out (true=yes)

grayplayerswhenhidden: true

Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin

sidebaropened: true

Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)

http-response-headers:

Access-Control-Allow-Origin: "my-domain.com"

X-Custom-Header-Of-Mine: "MyHeaderValue"

Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields

trusted-proxies:

joinmessage: "%playername% joined" quitmessage: "%playername% quit" spammessage: "You may only chat once every %interval% seconds."

format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text

webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"

Control whether layer control is presented on the UI (default is true)

showlayercontrol: true

Enable checking for banned IPs via banned-ips.txt (internal web server only)

check-banned-ips: true

Default selection when map page is loaded

defaultzoom: 0 defaultworld: world defaultmap: flat

(optional) Zoom level and map to switch to when following a player, if possible

followzoom: 3

followmap: surface

If true, make persistent record of IP addresses used by player logins, to support web IP to player matching

persist-ids-by-ip: true

If true, map text to cyrillic

cyrillic-support: false

Messages to customize

msg: maptypes: "Map Types" players: "Players" chatrequireslogin: "Chat Requires Login" chatnotallowed: "You are not permitted to send chat messages"

URL for client configuration (only need to be tailored for proxies or other non-standard configurations)

url:

configuration URL

#configuration: "up/configuration"
# update URL
#update: "up/world/{world}/{timestamp}"
# sendmessage URL
#sendmessage: "up/sendmessage"
# login URL
#login: "up/login"
# register URL
#register: "up/register"
# tiles base URL
#tiles: "tiles/"
# markers base URL
#markers: "tiles/"

Spout support controls

spout:

If false, ignore spout even if detected

enabled: true
# If true, previously loaded textures will be assumed to still be valid (faster startup, but
# can result in stale textures if originals are updated - delete files in texturepacks/standard/spoout
# to clean cached textures and force reload on next startup)
use-existing-textures: true

Set to true to enable verbose startup messages - can help with debugging map configuration problems

Set to false for a much quieter startup log

verbose: false

Enables debugging.

debuggers:

- class: org.dynmap.debug.LogDebugger

On 2013-04-02, at 2:03 PM, mikeprimm wrote:

Need specifics - versions of everything involved.

— Reply to this email directly or view it on GitHub.

mikeprimm commented 11 years ago

That error would be typical of there having been an error initializing the shaders and/or perspectives during startup (particularly if not all the files from the ZIP file had been extracted during the install). Do you have any [dynmap] related errors reported during plugin startup?

Weaponz commented 11 years ago

Can't believe I missed this but this is what comes up while booting:

Cannot process plugins/dynmap/texturepacks/standard/terrain.png - java.io.FileNotFoundException: plugins/dynmap/texturepacks/standard/terrain.png (No such file or directory) 2013-04-03 13:58:28 [SEVERE] [dynmap] Error loading texture pack 'standard' - not found 2013-04-03 13:58:28 [SEVERE] [dynmap] Error: shader 'default' cannot load texture pack 'standard' 2013-04-03 13:58:28 [SEVERE] [dynmap] Could not load colors 'default' ('plugins/dynmap/colorschemes/default.txt'): File not found. java.io.FileNotFoundException: plugins/dynmap/colorschemes/default.txt (No such file or directory) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.(FileInputStream.java:138) at org.dynmap.ColorScheme.loadScheme(ColorScheme.java:83) at org.dynmap.ColorScheme.getScheme(ColorScheme.java:51) at org.dynmap.hdmap.DefaultHDShader.(DefaultHDShader.java:25) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) at java.lang.reflect.Constructor.newInstance(Constructor.java:525) at org.dynmap.ConfigurationNode.createInstance(ConfigurationNode.java:322) at org.dynmap.ConfigurationNode.createInstances(ConfigurationNode.java:336) at org.dynmap.hdmap.HDMapManager.loadHDShaders(HDMapManager.java:38) at org.dynmap.MapManager.(MapManager.java:821) at org.dynmap.DynmapCore.enableCore(DynmapCore.java:391) at org.dynmap.bukkit.DynmapPlugin.doEnable(DynmapPlugin.java:781) at org.dynmap.bukkit.DynmapPlugin.onEnable(DynmapPlugin.java:763) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.v1_5_R2.CraftServer.loadPlugin(CraftServer.java:282) at org.bukkit.craftbukkit.v1_5_R2.CraftServer.enablePlugins(CraftServer.java:264) at net.minecraft.server.v1_5_R2.MinecraftServer.j(MinecraftServer.java:303) at net.minecraft.server.v1_5_R2.MinecraftServer.e(MinecraftServer.java:282) at net.minecraft.server.v1_5_R2.MinecraftServer.a(MinecraftServer.java:242) at net.minecraft.server.v1_5_R2.DedicatedServer.init(DedicatedServer.java:150) at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:381) at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573) 2013-04-03 13:58:28 [SEVERE] [dynmap] Could not load colors 'ovocean' ('plugins/dynmap/colorschemes/ovocean.txt'): File not found. java.io.FileNotFoundException: plugins/dynmap/colorschemes/ovocean.txt (No such file or directory) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.(FileInputStream.java:138) at org.dynmap.ColorScheme.loadScheme(ColorScheme.java:83) at org.dynmap.ColorScheme.getScheme(ColorScheme.java:51) at org.dynmap.hdmap.DefaultHDShader.(DefaultHDShader.java:25) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) at java.lang.reflect.Constructor.newInstance(Constructor.java:525) at org.dynmap.ConfigurationNode.createInstance(ConfigurationNode.java:322) at org.dynmap.ConfigurationNode.createInstances(ConfigurationNode.java:336) at org.dynmap.hdmap.HDMapManager.loadHDShaders(HDMapManager.java:38) at org.dynmap.MapManager.(MapManager.java:821) at org.dynmap.DynmapCore.enableCore(DynmapCore.java:391) at org.dynmap.bukkit.DynmapPlugin.doEnable(DynmapPlugin.java:781) at org.dynmap.bukkit.DynmapPlugin.onEnable(DynmapPlugin.java:763) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.v1_5_R2.CraftServer.loadPlugin(CraftServer.java:282) at org.bukkit.craftbukkit.v1_5_R2.CraftServer.enablePlugins(CraftServer.java:264) at net.minecraft.server.v1_5_R2.MinecraftServer.j(MinecraftServer.java:303) at net.minecraft.server.v1_5_R2.MinecraftServer.e(MinecraftServer.java:282) at net.minecraft.server.v1_5_R2.MinecraftServer.a(MinecraftServer.java:242) at net.minecraft.server.v1_5_R2.DedicatedServer.init(DedicatedServer.java:150) at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:381) at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573) 2013-04-03 13:58:28 [SEVERE] [dynmap] Could not load colors 'flames' ('plugins/dynmap/colorschemes/flames.txt'): File not found. java.io.FileNotFoundException: plugins/dynmap/colorschemes/flames.txt (No such file or directory) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.(FileInputStream.java:138) at org.dynmap.ColorScheme.loadScheme(ColorScheme.java:83) at org.dynmap.ColorScheme.getScheme(ColorScheme.java:51) at org.dynmap.hdmap.DefaultHDShader.(DefaultHDShader.java:25) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) at java.lang.reflect.Constructor.newInstance(Constructor.java:525) at org.dynmap.ConfigurationNode.createInstance(ConfigurationNode.java:322) at org.dynmap.ConfigurationNode.createInstances(ConfigurationNode.java:336) at org.dynmap.hdmap.HDMapManager.loadHDShaders(HDMapManager.java:38) at org.dynmap.MapManager.(MapManager.java:821) at org.dynmap.DynmapCore.enableCore(DynmapCore.java:391) at org.dynmap.bukkit.DynmapPlugin.doEnable(DynmapPlugin.java:781) at org.dynmap.bukkit.DynmapPlugin.onEnable(DynmapPlugin.java:763) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.v1_5_R2.CraftServer.loadPlugin(CraftServer.java:282) at org.bukkit.craftbukkit.v1_5_R2.CraftServer.enablePlugins(CraftServer.java:264) at net.minecraft.server.v1_5_R2.MinecraftServer.j(MinecraftServer.java:303) at net.minecraft.server.v1_5_R2.MinecraftServer.e(MinecraftServer.java:282) at net.minecraft.server.v1_5_R2.MinecraftServer.a(MinecraftServer.java:242) at net.minecraft.server.v1_5_R2.DedicatedServer.init(DedicatedServer.java:150) at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:381) at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573) 2013-04-03 13:58:28 [SEVERE] [dynmap] Could not load colors 'sk89q' ('plugins/dynmap/colorschemes/sk89q.txt'): File not found. java.io.FileNotFoundException: plugins/dynmap/colorschemes/sk89q.txt (No such file or directory) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.(FileInputStream.java:138) at org.dynmap.ColorScheme.loadScheme(ColorScheme.java:83) at org.dynmap.ColorScheme.getScheme(ColorScheme.java:51) at org.dynmap.hdmap.DefaultHDShader.(DefaultHDShader.java:25) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) at java.lang.reflect.Constructor.newInstance(Constructor.java:525) at org.dynmap.ConfigurationNode.createInstance(ConfigurationNode.java:322) at org.dynmap.ConfigurationNode.createInstances(ConfigurationNode.java:336) at org.dynmap.hdmap.HDMapManager.loadHDShaders(HDMapManager.java:38) at org.dynmap.MapManager.(MapManager.java:821) at org.dynmap.DynmapCore.enableCore(DynmapCore.java:391) at org.dynmap.bukkit.DynmapPlugin.doEnable(DynmapPlugin.java:781) at org.dynmap.bukkit.DynmapPlugin.onEnable(DynmapPlugin.java:763) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.v1_5_R2.CraftServer.loadPlugin(CraftServer.java:282) at org.bukkit.craftbukkit.v1_5_R2.CraftServer.enablePlugins(CraftServer.java:264) at net.minecraft.server.v1_5_R2.MinecraftServer.j(MinecraftServer.java:303) at net.minecraft.server.v1_5_R2.MinecraftServer.e(MinecraftServer.java:282) at net.minecraft.server.v1_5_R2.MinecraftServer.a(MinecraftServer.java:242) at net.minecraft.server.v1_5_R2.DedicatedServer.init(DedicatedServer.java:150) at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:381) at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573) 2013-04-03 13:58:28 [INFO] [dynmap] Cannot process plugins/dynmap/texturepacks/standard/terrain.png - java.io.FileNotFoundException: plugins/dynmap/texturepacks/standard/terrain.png (No such file or directory) 2013-04-03 13:58:28 [SEVERE] [dynmap] Error loading texture pack 'standard' - not found 2013-04-03 13:58:28 [SEVERE] [dynmap] Error: shader 'stdtexture' cannot load texture pack 'standard' 2013-04-03 13:58:29 [INFO] [dynmap] Cannot process plugins/dynmap/texturepacks/standard/terrain.png - java.io.FileNotFoundException: plugins/dynmap/texturepacks/standard/terrain.png (No such file or directory) 2013-04-03 13:58:29 [SEVERE] [dynmap] Error loading texture pack 'standard' - not found 2013-04-03 13:58:29 [SEVERE] [dynmap] Error: shader 'stdtexture-cave' cannot load texture pack 'standard' 2013-04-03 13:58:29 [INFO] [dynmap] Cannot process plugins/dynmap/texturepacks/standard/terrain.png - java.io.FileNotFoundException: plugins/dynmap/texturepacks/standard/terrain.png (No such file or directory) 2013-04-03 13:58:29 [SEVERE] [dynmap] Error loading texture pack 'standard' - not found 2013-04-03 13:58:29 [SEVERE] [dynmap] Error: shader 'stdtexture-nobiome' cannot load texture pack 'standard' 2013-04-03 13:58:29 [INFO] [dynmap] Cannot process plugins/dynmap/texturepacks/standard/terrain.png - java.io.FileNotFoundException: plugins/dynmap/texturepacks/standard/terrain.png (No such file or directory) 2013-04-03 13:58:29 [SEVERE] [dynmap] Error loading texture pack 'standard' - not found 2013-04-03 13:58:29 [SEVERE] [dynmap] Error: shader 'stdtexture-mcr-grid' cannot load texture pack 'standard' 2013-04-03 13:58:29 [INFO] [dynmap] Loaded 21 shaders. 2013-04-03 13:58:29 [INFO] [dynmap] Loaded 82 perspectives. 2013-04-03 13:58:29 [INFO] [dynmap] Loaded 12 lightings. 2013-04-03 13:58:29 [INFO] [dynmap] Web server started on address 67.203.3.135:8123 2013-04-03 13:58:29 [INFO] [dynmap] version 1.5-612 is enabled - core version 1.5-1591 2013-04-03 13:58:29 [INFO] [dynmap] Loaded 3 maps of world 'spawn'. 2013-04-03 13:58:29 [INFO] [dynmap] Loaded 405 pending tile renders for world 'spawn 2013-04-03 13:58:29 [INFO] [dynmap] Loaded 2 maps of world 'spawn_nether'. 2013-04-03 13:58:29 [INFO] [dynmap] Loaded 2 maps of world 'spawn_the_end'. 2013-04-03 13:58:29 [INFO] [dynmap] Loaded 2 maps of world 'PkHonor_nether'. 2013-04-03 13:58:29 [INFO] [dynmap] Loaded 2 maps of world 'PkHonor_the_end'. 2013-04-03 13:58:29 [INFO] [dynmap] Loaded 3 maps of world 'skyworld'. 2013-04-03 13:58:29 [INFO] [dynmap] Loaded 838 pending tile renders for world 'skyworld 2013-04-03 13:58:29 [INFO] [dynmap] Loaded 3 maps of world 'survivalgames'. 2013-04-03 13:58:29 [INFO] [dynmap] Loaded 3 maps of world 'peaceful'. 2013-04-03 13:58:29 [INFO] [dynmap] Loaded 2 maps of world 'skyworld_nether'. 2013-04-03 13:58:29 [INFO] [dynmap] Loaded 3 maps of world 'plotworld'. 2013-04-03 13:58:29 [INFO] [dynmap] Loaded 250 pending tile renders for world 'plotworld 2013-04-03 13:58:29 [INFO] [dynmap] Loaded 3 maps of world 'survival'. 2013-04-03 13:58:29 [INFO] [dynmap] Loaded 1762 pending tile renders for world 'survival 2013-04-03 13:58:29 [INFO] [dynmap] Enabled

mikeprimm commented 11 years ago

Yep - your missing (at least) the files for the stock vanilla texture pack. Need to be sure to have extracted everything from our ZIP file, when installing, including all subdirectories and their contents. You'll find the standard texture pack under the 'texturepacks' directory in the ZIP (its a subdirectory, 'standard', with loads of files and other subdirectories in it).