webbukkit / dynmap

A set of Minecraft mods that provide a real time web-based map system for various Minecraft server implementations.
https://www.reddit.com/r/Dynmap/
Apache License 2.0
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Lighting configs #2195

Closed generrosity closed 2 years ago

generrosity commented 6 years ago

Hello! As always - love dynmap. I'm using the HEAD Jan-2018 dynmapforge and blockscan - and loving it.

I am trying to customize the lighting - specifically lightening the nether a little.

I have confirmed I am changing the correct map and files - setting the maps lighting to 'default' brightens it up after a radiusrender; NetherShadows and Default both work in Flat and iso maps nicely; changing the map to my custom lighting works too. My custom lighting appears in "lightinglist" too. Restarted server and reloaded, no obvious log errors, etc etc.

However ... changing the values isn't making a difference. If I reduce the custom parameters down to nothing like how 'default' is defined, it doesn't change. Specifically, changing the ambiance in the custom lighting, nor tweaking ambiancelight=4 in the original lightings.txt doesn't change the render.

Just looking for quick tips on anything I might have missed here - thanks!

mikeprimm commented 6 years ago

Try latest builds - I just fixed an issue where ambientlight setting was being ignore on forge :)

generrosity commented 6 years ago

Its almost like a valentines day gift! Or a discount-chocolate-day gift for kiwis as it is ;)

Love that the face API has been tweaked over. The lighting doesnt seem to have changed?

If it helps - the extreme situation of one map is rendering nether at bedrock with a clipped height, and custom lighting like below (although the rest of the nether doesn't seem to be brighter either);

lightings:

mikeprimm commented 6 years ago

which build did you pull? what does '/dynmap version' report?

generrosity commented 6 years ago

Dynmap version: core=2.6-SNAPSHOT-Dev201802150423, plugin=2.6-alpha-2-2030

Which would have been this at the time - Dynmap-HEAD-forge-1.10.2.jar 14-Feb-2018 21:24 4.9M

generrosity commented 6 years ago

Update on lighting with our map - the End changanged with lighting: brightnight, but recent renders are converting over to standard shadowed unlit terrain.

Everything else seems to be working - at a guess its like none of the lighting options are working. I'll look at killing off the lighting/custom-lighting files just to make sure 😒😊 just being perfectionist as I love how useful this map is for our more shy noob players

deb0ch commented 4 years ago

Hey ! It's October 2019 and I am facing the same issue. I can't see anything in my Nether world and am trying to brighten it up - to no avail.

I checked that the changes I made were taken into account with /dmap maplist nether_world that showed correctly that my lighting was shadows - the same as the normal world maps, but purging the nether world and re-rendering it led to the same super-dark-can't-see-anything lighting.

Is it a bug ? Did I miss something ? Is it even normal that by default the nether is so dark that unlit netherrack appears as plain black, making tiles undistinguishable ?

/dynmap version is showing Dynmap version: core=3.0-beta-5-218, plugin=3.0-beta-5-218

FajnB commented 3 years ago

This is exactly what I was talking about. https://github.com/webbukkit/dynmap/issues/2930

skerit commented 3 years ago

I've been messing with the nether lighting configurations for a while now, nothing seems to actually happen. It's still insanely dark. I would like to get it as bright and clear as Voxelmap does.

I'm guessing this might be because changing the ambient light level doesn't seem to do much (it's at 15 by default anyway?) and it tries to get the light level of the sky, which just isn't there?

generrosity commented 2 years ago

Closing my old lighting case off - yes, you need to use bright-day and such. No longer using forge or have the previous setup, but in Fabric 1.18 got a happy slicer on Nether working.

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