webbukkit / dynmap

A set of Minecraft mods that provide a real time web-based map system for various Minecraft server implementations.
https://www.reddit.com/r/Dynmap/
Apache License 2.0
2.06k stars 422 forks source link

3.0-1.13 build - double border in Cave rendering #2280

Closed smmmadden closed 5 years ago

smmmadden commented 6 years ago

Possible bug with WorldBorder integration, not sure which plugin has the issue though. Spigot 1.13 build of 8/4/2018 Dynmap-3.0-1.13_prep-HEAD WorldBorder1.8.7

  1. Installed dynmap to test server
  2. Installed WorldBorder to test server
  3. From server console: wb world set radius 3500 spawn
  4. From Server console: wb fill
  5. From Server console: wb fill confirm
  6. After map generation to fill in flat, surface and cave. Checked the border and red border shown on flat, surface and cave maps.
  7. From Server console: dynmap fullrender world
  8. As map was getting generated, the Cave map shows a blue border outside of the red border. image

Full list of Plugins (all latest builds for 1.13) with exception of LuckPerms (4.2.58). [22:49:34 INFO]: Plugins (39): BlockParticles, dynmap, LuckPerms, WorldEdit, OpenInv, PlaceholderAPI, Realistic-Swimming, PacketListenerApi, WorldBorder, Votifier, AutoBroadcasterPlus, ProtocolLib, Socket4MC, BungeeServerSigns, VotingPlugin, EditableSign, Ridables, CommandSync, Links, Vault, BungeeTabListPlus, MassiveCore, Essentials, Jobs, CreativeGates, HeadDatabase, LWC, SaneEconomy, SecurityVillagers, Residence, EssentialsProtect, EssentialsChat, EssentialsGeoIP, EssentialsAntiBuild, HorseTpWithMe, CreeperHeal, MassiveBooks, EssentialsSpawn, SelectionVisualizer

mikeprimm commented 6 years ago

The far edge of the world on cave render has always looks this way : the cave render basically shows the first surface it finds where a given traced ray goes from inside a solid block to an air blocks (and the blocks behind the outer most generated chunks all look like air).