Closed smmmadden closed 5 years ago
The far edge of the world on cave render has always looks this way : the cave render basically shows the first surface it finds where a given traced ray goes from inside a solid block to an air blocks (and the blocks behind the outer most generated chunks all look like air).
Possible bug with WorldBorder integration, not sure which plugin has the issue though. Spigot 1.13 build of 8/4/2018 Dynmap-3.0-1.13_prep-HEAD WorldBorder1.8.7
Full list of Plugins (all latest builds for 1.13) with exception of LuckPerms (4.2.58). [22:49:34 INFO]: Plugins (39): BlockParticles, dynmap, LuckPerms, WorldEdit, OpenInv, PlaceholderAPI, Realistic-Swimming, PacketListenerApi, WorldBorder, Votifier, AutoBroadcasterPlus, ProtocolLib, Socket4MC, BungeeServerSigns, VotingPlugin, EditableSign, Ridables, CommandSync, Links, Vault, BungeeTabListPlus, MassiveCore, Essentials, Jobs, CreativeGates, HeadDatabase, LWC, SaneEconomy, SecurityVillagers, Residence, EssentialsProtect, EssentialsChat, EssentialsGeoIP, EssentialsAntiBuild, HorseTpWithMe, CreeperHeal, MassiveBooks, EssentialsSpawn, SelectionVisualizer