Closed gnilps closed 3 years ago
I did a small (radius 50) dynmap radiusrender
within one of the unrendered tiles and it forced the zoomout tile to render successfully. I am holding off doing this on the remaining 3 unrendered tiles so that you can see them first for this bug report.
I can confirm that this is still an issue with Dynmap version: core=3.0-beta-3-160, plugin=3.0-beta-3-160
and CraftBukkit version git-Spigot-e8ded36-acbc348 (MC: 1.12.2)
We have a pretty large map around 50k blocks squared and even after a fullrender has completed the dynmap still is not showing completely at all zoom levels
after some testing and rerendering i solved the problem. I had to delete the tiles and file hashes for the specific map while the server was powered off. after that I deleted the world.pending file and started a new fullrender that fixed it for me
Still present. :/
This issue still happens to my map, 1 year later.
I have the same problem: When zoomed-in I can see the tiles were rendered, but zoom out tiles often are not. The issue doesn't occur within the chunks around spawn/world center -- maybe because they are always loaded?
I recently upgraded from Minecraft 1.12 (spigot) to 1.16.1 (paper), deleted plugins/dynmap/web/tiles/world*
, and did a fullrender
. But this only rendered the chunks around world center, zoom out tiles are present there. I then walked further out and did a radiusrender 1000
which rendered more tiles, but there zoomout is mostly missing. Zoomout is also missing where I traveled the map, again the zoomed in tiles are present and fine.
Note that I had this issue since at least DynMap 2.5. The only way to get (almost) all zoom out tiles rendered was to repeatedly do a radiusrender
. But for a few locations in my end world even that didn't work completely.
Is there any information I can provide to help identify the problem? Also a command to forcibly render only zoom out tiles would be a time saving work around.
But regardless of this issue -- the only one I noticed :) -- I'd like to say thank you for the great work! DynMap provides a really beautiful map for my world.
I'm running paper 131 with these plugins: craftbook-3.10.2.jar Dynmap-3.1-beta-2-spigot.jar dynmap-structures-2.3.0-all.jar EssentialsX-2.18.0.0.jar EssentialsXChat-2.18.0.0.jar LuckPerms-Bukkit-5.1.26.jar SavageDeathChest-1.13.3.jar SavageDeathCompass-1.13.5.jar TimeFold.jar ViaVersion-3.0.1.jar Vivecraft_Spigot_Extensions-1.16.1r4.jar worldedit-bukkit-7.2.0-beta-02.jar
Edit: I have paper running on Linux inside KVM, the Java process has 8GB of RAM, the map tiles sit on an HDD (about 109 GB before I deleted it to re-render).
@girugamoz your issue is likely relate to another issue (on mobile so cant tag it) titled "Pre anvil world conversion" or something like that. The zoom rendering is a separate issue with the zoomout tile processing whereas your issue is dynmap doesnt recognize old chunks as generated till they are manually loaded at which point some other bug causes other issues.
@FedUpWith-Tech thanks for the quick reply. I'll look into that other issue (I assume you're referring to https://github.com/webbukkit/dynmap/issues/2282).
But note that this issue was even present with Minecraft 1.12 (DynMap 2.5). Also when upgrading I did a --forceUpgrade
world upgrade using 1.13, 1.15 (both spigot), and finally 1.16.1 (paper) -- though I'm not sure if that helps with the pre-anvil issue you mentioned.
This is still a problem that is occurring. We do not have any information or statistics on what tiles are still being processed for zoom-out data, and we have no control to re-render them. This needs to be fixed, I have been trying to make many maps that have a large zoom out radius since Dynmap first had the ability to do so, years and years ago. The fact that this is still a problem makes me desire for an alternative like Bluemap.
Duplicate of #3182
Closing this issue even though it is older as there is a fix listed in the other and more issues are linked there
Greetings, it appears my zoom out processing has stalled. I am hoping there is a way to resolve without doing another full render.
You can see at https://map.rly.cc/?worldname=world&mapname=flat&zoom=0 that there are 3 missing tiles.
Zooming in will show that these chunks are all generated and rendered on other levels.
This server is running Paper version git-Paper-"df1c8382" (MC: 1.13.1) (Implementing API version 1.13.1-R0.1-SNAPSHOT)
Dynmap version: core=3.0-beta-1-129, plugin=3.0-beta-1-129