WGPURenderPassDescriptor.depthStencilAttachment is a nullable pointer. Should we instead make it an inline struct and move the nullability to .depthStencilAttachment.view?
I think the only reason not to do this would be if we expect you would ever want to set a WGPURenderPassDepthStencilAttachment without a texture view (and without any new extended fields that take its place).
WGPURenderPassDescriptor.depthStencilAttachment
is a nullable pointer. Should we instead make it an inline struct and move the nullability to.depthStencilAttachment.view
?I think the only reason not to do this would be if we expect you would ever want to set a
WGPURenderPassDepthStencilAttachment
without a texture view (and without any new extended fields that take its place).