Closed greggman closed 1 year ago
Yes, as expected, it can't run because it requires canary or some build that allows enabling webpgu
Ah damn, yeah. Maybe you can pass browser flags to it for --enable-unsafe-webgpu
?
I am passing --enable-unsafe-webgpu
It's not that big a deal. We can turn it on when WebGPU ships but we can run it locally for now
You don't need to merge this. I just wanted to see what would happen and I needed to create a PR to find out.
I don't think this will work until we ship since it needs canary and even when it does ship, at first it will only work on Mac because it needs a GPU (unless we ship fallback?)