webgpu / webgpu-samples

WebGPU Samples
https://webgpu.github.io/webgpu-samples/
BSD 3-Clause "New" or "Revised" License
1.8k stars 306 forks source link

Doesn't work depite flags enabled. #139

Closed martin19 closed 3 years ago

martin19 commented 3 years ago

I get an error: TypeError: Cannot read properties of null (reading 'requestDevice')

any ideas?

chrome canary Version 95.0.4630.2 (Official Build) canary (64-bit) windows 10 GTX560 geforce driver 378.92 (could the driver be too old? with any later geforce driver my gpu downclocks to 50 MHz , so I cannot update)

austinEng commented 3 years ago

could you share the details of the "DAWN Info" in about://gpu ?

martin19 commented 3 years ago

Graphics Feature Status Canvas: Hardware accelerated Canvas out-of-process rasterization: Disabled Compositing: Hardware accelerated Multiple Raster Threads: Enabled Out-of-process Rasterization: Unavailable OpenGL: Enabled Rasterization: Unavailable Skia Renderer: Enabled Video Decode: Hardware accelerated Vulkan: Disabled WebGL: Hardware accelerated WebGL2: Hardware accelerated

vulkan disabled. omg

kainino0x commented 3 years ago

Chrome does not use Vulkan for WebGPU on Windows, it uses D3D12 instead. Can you share the "DAWN Info" section in particular which is farther down the page?

martin19 commented 3 years ago

Ok, here is the whole story:

Graphics Feature Status
Canvas: Hardware accelerated
Canvas out-of-process rasterization: Disabled
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Out-of-process Rasterization: Unavailable
OpenGL: Enabled
Rasterization: Unavailable
Skia Renderer: Enabled
Video Decode: Hardware accelerated
Vulkan: Disabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_d3d11_video_decoder
disable_delayed_copy_nv12
disable_direct_composition_sw_video_overlays
disable_direct_composition_video_overlays
disable_media_foundation_async_h264_encoding
enable_webgl_timer_query_extensions
exit_on_context_lost
disabled_extension_GL_KHR_blend_equation_advanced
disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
GPU rasterization is blocklisted on NVidia Fermi architecture for now.: 1047002
Disabled Features: gpu_rasterization
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
Applied Workarounds: disable_delayed_copy_nv12
Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
Applied Workarounds: enable_webgl_timer_query_extensions
Per NVIDIA, software and hardware overlays don't work properly prior to this driver.: 911349, 1113893
Applied Workarounds: disable_direct_composition_video_overlays
Disable D3D11VideoDecoder due to crashes on NVIDIA on older drivers: 1041166
Applied Workarounds: disable_d3d11_video_decoder
Disable hardware MFT H264 encoder on older NVIDIA drivers: 1058583
Applied Workarounds: disable_media_foundation_async_h264_encoding
Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly.: 1192748
Applied Workarounds: disable_direct_composition_sw_video_overlays
ANGLE Features
allow_compressed_formats (Frontend workarounds): Enabled: true
Allow compressed formats
disable_anisotropic_filtering (Frontend workarounds): Disabled
Disable support for anisotropic filtering
disable_program_binary (Frontend features) anglebug:5007: Disabled
Disable support for GL_OES_get_program_binary
disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
On some GPUs, program binaries don't contain transform feedback varyings
enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false
Enable compressing pipeline cache in thread pool.
enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
Even if FrameCapture is enabled, enable GL_OES_get_program_binary
enable_capture_limits (Frontend features) anglebug:5750: Disabled
Set the context limits like frame capturing was enabled
forceInitShaderOutputVariables (Frontend features): Disabled
Force-enable shader output variable initialization
forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
Force-enable robust resource init
lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
scalarize_vec_and_mat_constructor_args (Frontend workarounds) 1165751: Disabled: false
Always rewrite vec/mat constructors to be consistent
sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
On some drivers TexImage sometimes seems to interact with the Framebuffer
add_mock_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164815)
On some drivers when rendering with no render target, two bugs lead to incorrect behavior
allowES3OnFL10_0 (D3D workarounds): Disabled: false
Allow ES3 on 10.0 devices
allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true
Some drivers corrupt texture data when clearing for robust resource initialization.
allow_translate_uniform_block_to_structured_buffer (D3D workarounds) anglebug:3682: Enabled: IsWin10OrGreater()
There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer.
call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164771)
Using clear() may not take effect
depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid
Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154539)) || isAMD
Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164542)
Using isnan() on highp float will get wrong answer
emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
expand_integer_pow_expressions (D3D workarounds): Enabled: true
The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
flush_after_ending_transform_feedback (D3D workarounds): Enabled: isNvidia
Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled: isNvidia
On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
get_dimensions_ignores_base_level (D3D workarounds): Enabled: isNvidia
Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
mrt_perf_workaround (D3D workarounds): Enabled: true
Some drivers have a bug where they ignore null render targets
pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel
HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154624)
Evaluating unary minus operator on integer may get wrong answer in vertex shaders
select_view_in_geometry_shader (D3D workarounds): Enabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
Set data faster than image upload
skip_vs_constant_register_zero (D3D workarounds): Enabled: isNvidia
In specific cases the driver doesn't handle constant register zero correctly
use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
Some D3D11 renderers do not support geometry shaders for pointsprite emulation
use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel
Copying from staging storage to constant buffer storage does not work
zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
Missing an option to disable mipmaps on a mipmapped texture
Version Information
Data exported   2021-09-08T03:37:34.205Z
Chrome version  Chrome/95.0.4630.2
Operating system    Windows NT 10.0.19042
Software rendering list URL https://chromium.googlesource.com/chromium/src/+/8b396f793df139cc2ce9b76b109583e974f3b095/gpu/config/software_rendering_list.json
Driver bug list URL https://chromium.googlesource.com/chromium/src/+/8b396f793df139cc2ce9b76b109583e974f3b095/gpu/config/gpu_driver_bug_list.json
ANGLE commit id 3e9fda985013
2D graphics backend Skia/95 facffbe0936d8d0374adf8005d821b263dc6effb
Command Line    "chrome.exe" --enable-features=WebGPUService --enable-blink-features=WebGPU --flag-switches-begin --enable-unsafe-webgpu --flag-switches-end
Driver Information
Initialization time 119
In-process GPU  false
Passthrough Command Decoder true
Sandboxed   true
GPU0    VENDOR= 0x10de, DEVICE=0x1201, SUBSYS=0x080110b0, REV=161, LUID={0,35348} *ACTIVE*
GPU1    VENDOR= 0x8086, DEVICE=0x0102, SUBSYS=0x77881462, REV=9, LUID={0,37402}
GPU2    VENDOR= 0x1414, DEVICE=0x008c, LUID={0,37365}
Optimus false
AMD switchable  false
Desktop compositing Aero Glass
Direct composition  true
Supports overlays   false
YUY2 overlay support    NONE
NV12 overlay support    NONE
BGRA8 overlay support   NONE
RGB10A2 overlay support NONE
Diagonal Monitor Size of \\.\DISPLAY1   23.9"
Driver D3D12 feature level  Not supported
Driver Vulkan API version   Not supported
Driver vendor   NVIDIA
Driver version  21.21.13.7892
GPU CUDA compute capability major version   0
Pixel shader version    5.0
Vertex shader version   5.0
Max. MSAA samples   8
Machine model name  
Machine model version   
GL_VENDOR   Google Inc. (NVIDIA)
GL_RENDERER ANGLE (NVIDIA, NVIDIA GeForce GTX 560 Direct3D11 vs_5_0 ps_5_0, D3D11-21.21.13.7892)
GL_VERSION  OpenGL ES 2.0.0 (ANGLE 2.1.16599 git hash: 3e9fda985013)
GL_EXTENSIONS   GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions   
Window system binding vendor    Google Inc. (NVIDIA)
Window system binding version   1.5 (ANGLE 2.1.16599 git hash: 3e9fda985013)
Window system binding extensions    EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_KHR_reusable_sync EGL_KHR_mutable_render_buffer
Direct rendering version    unknown
Reset notification strategy 0x8252
GPU process crash count 1
gfx::BufferFormats supported for allocation and texturing   R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
Compositor Information
Tile Update Mode    One-copy
Partial Raster  Enabled
GpuMemoryBuffers Status
R_8 Software only
R_16    Software only
RG_88   Software only
BGR_565 Software only
RGBA_4444   Software only
RGBX_8888   GPU_READ, SCANOUT
RGBA_8888   GPU_READ, SCANOUT
BGRX_8888   Software only
BGRA_1010102    Software only
RGBA_1010102    Software only
BGRA_8888   Software only
RGBA_F16    Software only
YVU_420 Software only
YUV_420_BIPLANAR    GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE
P010    Software only
Display(s) Information
Info    Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1040], scale=1, rotation=0, panel_rotation=0 external.
Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (sRGB/no-alpha)   BGRX_8888
Color space (sRGB/alpha)    {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (sRGB/alpha)  BGRA_8888
Color space (WCG/no-alpha)  {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (WCG/no-alpha)    BGRX_8888
Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (WCG/alpha)   BGRA_8888
Color space (HDR/no-alpha)  {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (HDR/no-alpha)    BGRX_8888
Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (HDR/alpha)   BGRA_8888
SDR white level in nits 80
Bits per color component    8
Bits per pixel  24
Refresh Rate in Hz  60
Video Acceleration Information
Decoding (Legacy VideoDecodeAccelerator)    
Decode h264 baseline    64x64 to 1920x1088 pixels
Decode h264 main    64x64 to 1920x1088 pixels
Decode h264 high    64x64 to 1920x1088 pixels
Encoding    
Encode h264 baseline    0x0 to 1920x1088 pixels, and/or 30.000 fps
Encode h264 main    0x0 to 1920x1088 pixels, and/or 30.000 fps
Encode h264 high    0x0 to 1920x1088 pixels, and/or 30.000 fps
Vulkan Information
Device Performance Information
Total Physical Memory (Gb)  7
Total Disk Space (Gb)   930
Hardware Concurrency    8
System Commit Limit (Gb)    16
D3D11 Feature Level 11_0
Has Discrete GPU    yes
Intel GPU Generation    6
Software Rendering  No
Diagnostics
0
b3DAccelerationEnabled  true
b3DAccelerationExists   true
bAGPEnabled true
bAGPExistenceValid  true
bAGPExists  true
bCanRenderWindow    true
bDDAccelerationEnabled  true
bDriverBeta false
bDriverDebug    false
bDriverSigned   false
bDriverSignedValid  false
bNoHardware false
dwBpp   32
dwDDIVersion    11
dwHeight    1080
dwRefreshRate   60
dwWHQLLevel 0
dwWidth 1920
iAdapter    0
lDriverSize 16851280
lMiniVddSize    0
szAGPStatusEnglish  Enabled
szAGPStatusLocalized    Enabled
szChipType  GeForce GTX 560
szD3DStatusEnglish  Enabled
szD3DStatusLocalized    Enabled
szDACType   Integrated RAMDAC
szDDIVersionEnglish 11.4
szDDIVersionLocalized   11.4
szDDStatusEnglish   Enabled
szDDStatusLocalized Enabled
szDXVAHDEnglish Supported
szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
szDescription   NVIDIA GeForce GTX 560
szDeviceId  0x1201
szDeviceIdentifier  {D7B71E3E-5141-11CF-D46D-0C281BC2D835}
szDeviceName    \\.\DISPLAY1
szDisplayMemoryEnglish  5016 MB
szDisplayMemoryLocalized    5016 MB
szDisplayModeEnglish    1920 x 1080 (32 bit) (60Hz)
szDisplayModeLocalized  1920 x 1080 (32 bit) (60Hz)
szDriverAssemblyVersion 21.21.13.7892
szDriverAttributes  Final Retail
szDriverDateEnglish 16/03/2017 02:00:00
szDriverDateLocalized   3/16/2017 02:00:00
szDriverLanguageEnglish English
szDriverLanguageLocalized   English
szDriverModelEnglish    WDDM 2.1
szDriverModelLocalized  WDDM 2.1
szDriverName    C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f37f8f12da8b10d7\nvd3dumx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f37f8f12da8b10d7\nvwgf2umx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f37f8f12da8b10d7\nvwgf2umx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f37f8f12da8b10d7\nvwgf2umx.dll
szDriverNodeStrongName  oem28.inf:0f066de37528e2cb:Section002:21.21.13.7892:pci\ven_10de&dev_1201
szDriverSignDate    Unknown
szDriverVersion 21.21.0013.7892
szKeyDeviceID   Enum\PCI\VEN_10DE&DEV_1201&SUBSYS_080110B0&REV_A1
szKeyDeviceKey  \Registry\Machine\System\CurrentControlSet\Control\Video\{C84769D6-0E83-11EC-8C88-1CBFCE77D9D2}\0000
szManufacturer  NVIDIA
szMiniVdd   unknown
szMiniVddDateEnglish    Unknown
szMiniVddDateLocalized  unknown
szMonitorMaxRes Unknown
szMonitorName   BenQ GL2450
szNotesEnglish  No problems found.
szNotesLocalized    No problems found.
szOverlayEnglish    Supported
szRankOfInstalledDriver 00D12001
szRegHelpText   Unknown
szRevision  Unknown
szRevisionId    0x00A1
szSubSysId  0x080110B0
szTestResultD3D7English Not run
szTestResultD3D7Localized   Not run
szTestResultD3D8English Not run
szTestResultD3D8Localized   Not run
szTestResultD3D9English Not run
szTestResultD3D9Localized   Not run
szTestResultDDEnglish   Not run
szTestResultDDLocalized Not run
szVdd   unknown
szVendorId  0x10DE
1
b3DAccelerationEnabled  true
b3DAccelerationExists   true
bAGPEnabled true
bAGPExistenceValid  false
bAGPExists  false
bCanRenderWindow    false
bDDAccelerationEnabled  true
bDriverBeta false
bDriverDebug    false
bDriverSigned   false
bDriverSignedValid  false
bNoHardware false
dwBpp   0
dwDDIVersion    11
dwHeight    0
dwRefreshRate   0
dwWHQLLevel 0
dwWidth 0
iAdapter    0
lDriverSize 12935296
lMiniVddSize    0
szAGPStatusEnglish  Enabled
szAGPStatusLocalized    Enabled
szChipType  Intel(R) HD Graphics Family
szD3DStatusEnglish  Enabled
szD3DStatusLocalized    Enabled
szDACType   Internal
szDDIVersionEnglish 11.1
szDDIVersionLocalized   11.1
szDDStatusEnglish   Enabled
szDDStatusLocalized Enabled
szDXVAHDEnglish Unknown
szDXVAModes Unknown
szDescription   Intel(R) HD Graphics
szDeviceId  0x0102
szDeviceIdentifier  Unknown
szDeviceName    Unknown
szDisplayMemoryEnglish  1664 MB
szDisplayMemoryLocalized    1664 MB
szDisplayModeEnglish    Unknown
szDisplayModeLocalized  unknown
szDriverAssemblyVersion 9.17.10.4459
szDriverAttributes  Final Retail
szDriverDateEnglish 19/05/2016 02:00:00
szDriverDateLocalized   5/19/2016 02:00:00
szDriverLanguageEnglish English
szDriverLanguageLocalized   English
szDriverModelEnglish    WDDM 1.2
szDriverModelLocalized  WDDM 1.2
szDriverName    igdumd64.dll,igd10umd64.dll,igd10umd64.dll
szDriverNodeStrongName  oem32.inf:5f63e534c036a854:iSNBD0:9.17.10.4459:pci\ven_8086&dev_0102
szDriverSignDate    Unknown
szDriverVersion 9.17.0010.4459
szKeyDeviceID   Enum\PCI\VEN_8086&DEV_0102&SUBSYS_77881462&REV_09
szKeyDeviceKey  Unknown
szManufacturer  Intel Corporation
szMiniVdd   unknown
szMiniVddDateEnglish    Unknown
szMiniVddDateLocalized  unknown
szMonitorMaxRes Unknown
szMonitorName   Unknown
szNotesEnglish  No problems found.
szNotesLocalized    No problems found.
szOverlayEnglish    Unknown
szRankOfInstalledDriver 00D12001
szRegHelpText   Unknown
szRevision  Unknown
szRevisionId    0x0009
szSubSysId  0x77881462
szTestResultD3D7English Not run
szTestResultD3D7Localized   Not run
szTestResultD3D8English Not run
szTestResultD3D8Localized   Not run
szTestResultD3D9English Not run
szTestResultD3D9Localized   Not run
szTestResultDDEnglish   Not run
szTestResultDDLocalized Not run
szVdd   unknown
szVendorId  0x8086
Log Messages
GpuProcessHost: The GPU process crashed!
GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
austinEng commented 3 years ago

Driver D3D12 feature level Not supported

So, it looks like your GPU/driver doesn't support D3D12 which is required for WebGPU. The failure you're seeing is expected. :-/